Say I start a loop that spawns 12 objects and sets their x positions to the loop index*8, and sets each one's .value('ID') to the current loop index.
This will create a horizontal row of 12 objects and each will have an ID; 1 at the far left and 12 at the far right.
Well, instead of a purely horizontal row, I want the objects to zig-zag. I thought I could do this by figuring out which objects have an even-number ID, and which objects have an odd-number ID, then reposition their hotspots to create this 'zigzag'.
But um..how do I tell if the ID is an odd number or even number?
I could just have 12 events comparing the IDs and telling each individual object to be higher or lower, but that sucks. I'd like to do this in one or two events if possible! Any ideas?