TobyeRyan's Forum Posts

  • Ah nope I didn't notice it before sorry, thanks!

  • Hey mate, I'm wondering if you could please share how you did this? I wanted to make some homing missiles that worked in a similar way :)

  • Hey all, just wanted to share a little video of what I've been working on :) It's not pretty, all art is just stuff I've downloaded, and I've never done a youtube video before so the quality is poor, but here's hoping someone finds it interesting!

    Feel free to ask any questions :)

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  • I have seen that before - I think the fix is to put a one pixel transparent boarder around the edges of the images. You can automatically do that in the C3 image editor by clicking crop button.

    Thanks for the reply! I tried cropping the images and even adding more empty space, not none of it worked. I did find that if I change the Sampling option in the properties menu from Trilinear to Nearest the issue disappeared, but the images go unbearably grainy.

    I think I may need to submit it as a bug.

    EDIT: After checking thoroughly through the manual I saw it mentioned that it might be an issue that can be resolved by turning the Downscaling Quality option to High. This did indeed fix the issue for me, although apparently at the cost of a lot of extra memory.

  • Hey all, I've got a bit of an issue. Sprites in my game get very noticeable lines around the edges and I'm really not sure why.

    I've tried a lot of things like resizing, re-importing the images, etc. but it just seems to randomly occur. One sprite might be fine for a few days, then suddenly it has seams and a few days later they're gone again. They appear in the game editor and preview, but not in the sprite's image editor.

    Examples:

    Does anyone know what's causing it? I've built a rather extensive game engine over many months and I'd really like to get a game out of it while I'm stuck at home because of lockdown, but I don't want to start paying an artist until I can be sure this won't be an issue. Thanks in advance!

  • To convert from layer A to B:

    X = CanvasToLayerX("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

    Y = CanvasToLayerY("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

    Thanks mate! Working well :)

  • Hey all, I have a little issue I need some help with. I have a layer for text boxes that has a scale rate of 0%, and the rest of the layout scales normally. This is because I want to play around a lot with the camera and zooming, but I want the text to always appear at the same size.

    The issue is that the X/Y for the text boxes is off, because I want them to be created according to the X/Y in other layers. I tried messing around with it a bit but I get a bunch a okay-ish to extremely quirky results.

    So I want to be able to create an object on a layer with a scale rate of 0%, but have that object an X/Y position on a layer with a scale rate of 100%, and to remain at that position even if the camera moves.

    Thanks in advance!

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  • Thanks a lot mate! Exactly what I was after :)

  • Hello everyone! When I was using C2 years ago I knew how to use some operators that I've now forgotten and I'd really like to relearn.

    For example, I want to be able to write out "Set text to: if Variable A = "player" set text to "player", but if not set text to "enemy"" for example. Or "If variable A = 2,6,8 or 10, destroy player".

    I remember this much: "playerName="Player"|"Hello"", but that just gives me a one or a zero and I'd really like to be able to do something more elaborate like stated above. I've been searching for a while and I'm still a bit confused, so if someone can give me some good basic examples I' really appreciate it!

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  • Thanks a lot mate! It was really bothering me, I'd checked the manuals a few times over but couldn't see anything about it. Now it's working fine :)

  • Hey guys, I have just been playing around with tilemaps for the first time and I found that transparency on the map image creates a white space when you place the tile in the editor:

    The castle with the blue circle around it has been selected, but not yet deployed. When deployed, the transparent part becomes white.

    Is there a way to fix this? Am I missing a setting or something or is this just how it works?

  • Hey all, I know of a lot of sites to buy pre-made backgrounds and side-scrolling 2D packs, but I'd really like to find a back made of vibrant cartoony image like trees, bushes and animals that also comes with a few different loopable terrains like this:

    Does anyone have any suggestions? It's just to make some prettier prototypes so they don't need to be the most amazing quality, but I do need to be able to edit my backgrounds quite heavily (place my own trees/bushes/etc.). They don't need to be free either, I don't mind dropping some dollars on it.

    Thanks in advance!

  • Hey all, just a bit of a feels good tale:

    So I work as a teacher in Vietnam in a rather up-market center. All the rooms have big touchscreens that the school purchased software for with various games and vocabulary.

    After teaching there for around a year I was really fed up with the quality of the software: the games were all ugly and boring, the way they taught vocabulary was poorly coordinated, the menus were hard to navigate. So, I started making my own language learning games for the class with C3! Nothing spectacular, just adding more juiciness (sound effects, explosions, music, funny pictures and things bouncing around) to the usual sort of English learning games.

    It went over well, the kids really liked it, so I started to really cross games with language, such as a space shooter that constantly changes which units are hostile and which are friendly so the children need to be able to understand the message and readjust what they target on the fly.

    Recently we had a meeting and my boss told us he was looking to buy new language learning software from a firm in Malaysia, so I told him what I'd been doing and he should just pay me instead to polish it up. After a lot of discussion, a week and a solid demo later, he agreed! I got a substantial pay rise and support to get artists etc.

    So after my many years of working with Construct, I'm finally getting paid for making games.

    Thanks Construct dudes!

  • Just right click > copy the sprite from the first project, then right click > paste in the new project ;) It even copies the variables. Just be sure that the project your pasting it into doesn't have a sprite of the same name already.