Toby R's Forum Posts

  • Thanks for the plugin, hopefully I can get it working correctly

    I'm using Construct 3. I have an event on my first layout to load all objects from the following layout. My first layout is a video that plays for 2 minutes. I have set a lazy load with an interval of 6 seconds. That is more than enough time to load all assets for the second layout.

    My issue is that at least once during the 2 minute video, the video pauses (where the loading of assets starts, I guess), and it lasts for around 2 seconds. It's pretty disjointed at the moment.

    Am I using your plugin incorrectly? Is there a better way to do it?

    Thanks.

    I already mentioned/explained in several places that lazy loading is to set the interval between loading objects. It does not slow the object's load process itself. So if you have some big assets, you can encounter this lag as the engine focuses 100% on the asset load in that time.

    Lazy loading in the background works best with many relatively small objects. But for loading big assets you should use the regular preloading process, which means to preload items at the end of the layout... Or preload the big assets separately at the beginning of the video layout and then keep on with lazy loading during the video for the rest of the assets.

  • > It should work perfectly fine this way. Have you encountered any issues?

    >

    Im having problems with the official MobileAdvert on Android Studio. So I was thinking on buying your plugin. But I was waiting to see a tutorial or example on how to integrate it on Android Studio.

    It doesn't matter if it's built via Android Studio, PhoneGap, Cocoon, or any other build service. It's an HTML5 project build with Cordova so all you have to take care of before building the APK is to install the proper Cordova plugin that is assigned to C2/3 plugin. In case of Ultimate ADS it's "cocoon-plugin-ads-android-admob" for Android and "cocoon-plugin-ads-ios-admob" for iOS.

  • Is it possible to integrate it if I export the project from C3 to Android Studio?

    It should work perfectly fine this way. Have you encountered any issues?

    Just a quick test report of the capx.

    • load time: ~3-4 minutes
    • edit action (first time): ~6 seconds
    • edit action (every next attempt or any action): ~2 seconds

    My Specs:

    • Win 10 pro, version 1703, OS Build 15063.850
    • laptop i7-3632QM, 16GB RAM, SSD drive, Intel HD Graphics 4000 + GeForce GT 635M
  • Thanks Artpunk and and I'm happy my plugins helped you with your projects <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    BTW just in case anyone missed it, there's a complete video tutorial series available for Ultimate Ads.

    Tutorials

  • DESCRIPTION

    Neexeen Entertainment is looking for talented Construct 2 developers who write beautiful code (events). As a Neexeen developer, you'll interact with a large variety of projects among our many clients. You'll build and maintain code that allows our clients to tell their stories to the world.

    WHO YOU ARE

    • Know the difference between C2, C3, HTML5, JS, Cocoon, PhoneGap, Steam, (...)
    • Gamer and Geek enthusiast
    • Problem solver
    • C2 is your best friend
    • Debugging is your daily routine
    • Sense of humor

    REQUIREMENTS

    • Very good knowledge of C2
    • Understanding (or will to learn) of code encapsulation and semantics
    • Responsible attitude

    NICE TO HAVE

    • Backend skills like PHP or Node.js
    • Frontend skills like CSS, HTML5, JS
    • Database skills like MySQL, MongoDB

    WE OFFER

    • You will be paid per project or monthly (fulltime work)
    • Training (encapsulation, semantics, good practices, ...)
    • Access to non-public C2 framework and many other tools

    If you find yourself a perfect person for the job, please (do not reply on the forum, but-) send your CV/Resume, portfolio (at least links), and your hourly rate to .

  • Hola, ¿alguien sabe cuál es el repositorio Git? Necesito el plugin de cordova para hacer uso de este plugin de C2 en mi proyecto, ya que yo compilo con Cordova cli...

    It's noted in the FAQ in the store:

  • (UPDATE) Ultimate IAP update v1.1 is now available.

    New condition added:

    • Has product - True if (non-consumable) product has been purchased in the past.
  • Ratio — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/ratio-4086

    <h3>What you buy here?</h3><div class="deshr"></div>

    • Ratio plugin for C2 & C3

    <h3>What is Ratio plugin?</h3><div class="deshr"></div><p>It's a small helper plugin that lets you easily check/detect the current devices screen aspect ratio.</p><h3>Warranty</h3><div class="deshr"></div><p>I'm a full-time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP.</p><h3>Want to be notified about updates?</h3><div class="deshr"></div><p>Join my Discord server: discord.gg/cjEg45m%3C/p%3E%3Cp%3Eor my FB: facebook.com/C2C3Plugins%3C/p%3E

    Use this topic to leave comments, ask questions and talk about Ratio

  • Will it work if I exported my game using the android studio build for C3?

    As long as the final build is made with Cordova included, it will work.

    There are video tutorials on the way for Ultimate ADS. I should post them very soon.

  • Works perfectly! I'm super excited about this.

    Quick question. I'm assuming the images are in PNG format?

    Hi, glad you found it useful!

    Actually, it's a full quality JPG. It takes less memory so I found it more suitable here.

  • Great service man i have a question though.

    Does it still work with the current version of construct 2?

    Im having troubles incorporating ads in my games, so hows it performing currently, still works fine no issues?

    Hi, yup it should work as always. I see no reason why C2 version would impact this plugin. If you're in situation where you have doubts whether it's something on your side or with plugin, simply try the example capx with test mode enabled. If it works then it's all good with the plugin. And so far it works well from the day one .

  • Thanks for the reply!

    Test Mode for interstitials works fine, although it only shows a static image not a video and that is the problem. I understand that the plugin works fine generally but my problem is quite specific

    https://developers.google.com/admob/ios/rel-notes

    SDK has nothing to do with it. Videos work for years now with even older SDK. I think you misunderstand how videos work, let me clarify.

    There are three types of videos that come from two AdMob sources:

    • Interstitial ad: Here by default you see a static picture but occasionally user can see a skippable long video or non-skipable short video.
    • Rewarded video ad: This is a separate source of video in AdMob and it's used to give in-game rewards.

    Whether the Interstitial video shows up or not, it's dependent on users location, cookies, previous searches etc. While rewarded video should always appear as a video unless there's some fillrate problem.

    If test ad works than technically all is set up correctly and the rest is just about your settings, location, searches, cookies, etc. which I have no impact on so can't help with this one.

    Also please note that it takes a while for Google to index your app and investigate which category it belongs to so it could show related ads, and before that happens the fillrate might be weaker which means that the displayed ads can be unrelated or even be missing. That will fix itself in time, usually up to one day after release.

  • Hello!

    Thanks for a great plugin I'm trying to build with xcode 9 and it seems that video interstitals don't work, I can only see "Text, image & rich media"-ads.

    Also Xcode warns that the plugin is using version 7.15.0 which is from 2016-11-21, that's quite old Any chance of this beeing updated to the latest version (currently 7.26.0 released on 2017-11-17)?

    Hi boybacteria,

    Interstitials, rewarded videos and banners work for iOS for sure, plenty of users are using it. In regards to the version I already reported that to Ludei so they will hopefully update it, but TBH there's no big rush as there were no crucial changes AFAIK and everything work fine.

    Have you tested with the Test Mode enabled?

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  • What is the correct process to restore purchases?

    If a user bought 10 out of 20 non-consumable products, how do we know what products the user has?

    Telling them to click purchase of the 10 products that they bought would most likely have your app rejected on iOS.

    How do we tell which products the user has after triggering 'On restore succeeded '?

    This is how it works at the moment and none of the apps using UltimateIAP has been rejected so far AFAIK. But I do understand what you want to achieve. I have already requested for the proper "Has product" feature for the Cordova Ludei's plugin. As soon as they have it done, I will add the condition to the plugin to make it more comfortable to use the restore purchases.