Toby R's Forum Posts

  • For prototyping I use mostly freebies: http://tobyr.wtfgamesgroup.com/free-ass ... and-rules/

    For the final project I use our own graphics. In WTFGG we have 3 graphic designers.

  • That's more or less the final MoModth structure. First lookup.

  • Thanks guys

    Update:

    Just finished IAP support modules for MoModth:

    • Official IAP [module],
    • Cranberrygame Cordova IAP [module]
    • Cocoon InApps [module]

    Cranberrygame Cordova IAP and Cocoon InApps are fully replaceable so it's just a matter of switching modules in MoModth if you want to jump from CocoonIO to IntelXDK (or opposite).

    Official IAP plugin does not support consumable products unfortunately. This will be highlighted in the documentation.

  • Hey!

    It's my b-day today so I found it a good moment to share with you something over which I have been working for some time now!

    MoModth is not a game. It's a tool for C2 developers.

    It’s a module based, fully flexible template which drastically speeds up mobile app development process. The idea of MoModth is to get rid of manual implementations of common features which you usually have to implement into each game anyway. MoModth have them already implemented. All you need to do is to setup modules configuration and reskin some parts (if you want). You can build your own modules as well.

    It supports IntelXDK, CocoonIO, AdMob, Appodeal, IAP and much more. And with all that it does not affect a game performance at all, in fact it might even boost your game performance.

    More details about MoModth you will find on my blog: MoModth - Construct 2 event framework (announcement)

    Cheers

  • But again... it's most likely not Cranberrygame's case so no point to bother him. It's common issue with Appodeal's plugin.

    See here:

  • I saw this warning also, but Appodeal works fine anyway AFAIK.

  • Axiomaltd error with dex files is most likely because of Appodeal plugin. Here is a tutorial of how to fix it: http://tobyr.wtfgamesgroup.com/how-to-f ... -appodeal/

  • You haven't played them yet? You have a lot to play then!

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  • It returns the Unix timestamp. You need to get familiar what is it.

    [quote:1bxjvhf0]The unix time stamp is a way to track time as a running total of seconds. This count starts at the Unix Epoch on January 1st, 1970 at UTC.

    http://www.unixtimestamp.com/

    It simply returns the big integer which is the current date in Unix timestamp format.

  • Yes with the setup I have on the screenshot both work for me but I had situations that I had like 5 Interstitials in the row before a video appeared so try it several times. Also remember that you have to confirm using the skippable video (as I did on the screenshot).

  • Many thanks !!! I tested both solutions and both give a successful build. The second solution took a while because I created a branch from official githib and made the modifications specified in Solution 2

    In appodeal plugin, what is the equivalent of Preload Ad ? Is it Chache Ad or Initialize?

    ..or initialize is supposed to be triggered only once to establish the connection with appodeal server?

    I don't know is something I did wrong, but I cannot display video ads (1 week ago they worked)

    Glad the build is succesfull!

    1. At start of the game you Initialize the types of ads you want to use in game. This should be done only once.

    2. Before initializing anything you have to set options. In my case I have confirmed that I want to display skippable video and disable auto caching (as you probably saw on the screenshot)

    3. Equivalent of "preload ad" here is "cache ad". Caching basically means "load to memory".

    Let me know how it went.

    BTW: I had black screen after first game run as well, but then everything went fine. Maybe there is some "handshake" going on at first run.

  • >

    > Do you have any particular feature you whould like me to cover regarding C2 and PHP or just an overall manual how to send data from/to PHP with C2?

    >

    I think secure connection and data-transfer to an SQL server would be great.

    Allright! Will put it on my list. There are many ways to secure data transfer, some also depends on the project, but I'll write about some common and universal ways.

    I'll try to write it in the upcomming days.

  • First of all thanks for the Tuts!

    Secondly, do you know if you can monetize games using intel's XDK or other plugins for free or do you have to pay royalties? thanks a bunch!

    Yes you can but in current situation it depends what you need. With official IAP plugin you can implement managable products (for instance a premium account), but it doesn't support "consume" action which is needed for non-consumables (gold coins for instance). Why Scirra didn't implement this feature? I have no idea, it seems so fundamental.

    You can instead use Cranberrygame Cordova IAP plugin which is available to purchase in the plugins bundle for around $5.

    I have also requested for the plugin upgrade recently here but for some reason noone upvoted this request. Probably everybody got used to use Cranberrygame plugins. I doubt anyone is using the official one.

  • Hey! Magic Shapes has just been released on Google Play.

    Exported with Intel XDK CLI 5.4.1 CW16 + Appodeal ADs.

    You can grab the game here: https://play.google.com/store/apps/deta ... agicshapes

    It's definetly more fun to play on mobile than on PC <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    Some more info about the game here: http://wtfgamesgroup.com/magic-shapes/

    Any feedback is more than welcome - much appreciated!

    Cheers!

  • Tutorial is ready. If you have a problem building app with Intel XDK and Appodeal ADs, here is the solution.

    How to fix the build error with Intel XDK and Appodeal?

    Cipriux let me know if this works for you. I haven't tested with Cranberry Game plugin, but if it won't work I'll investigate your particular problem as well.

    Cheers