TheRealDannyyy's Forum Posts

  • I have the same issue still in the recent r212.2 version of C2.

    To be honest it never really annoyed me "that" much,

    I usually minimize and open the C2 window and the lags or freezes are mostly gone after doing that.

  • Tested it, since Firefox is the most common browser for me to be used for previewing.

    It works perfect on my device, it could be an issue on your device only.

    Perhaps you should wait for more testing by other users.

    (Be patient, everybody especially Ashley is quiet busy the most of the time)

  • I never really done that before but I can confirm this too.

  • ... it just highlights that perhaps there is some issue with Cordova/XDK, and they can be improved...

    That is right but Ashley do you really think that this will happen in the next months or even years?

    The only thing that kinda helped with another issue (the size of the apps) has been slighly improved 1 or 2 weeks ago and this issue with the size was there since the beginning of Cordova (Crosswalk) compiling/exporting.

    I do even think before cordova gets a performance fix update, mobile browsers like mozilla or chrome will be able to run the apps smoother and overall better than cordova does at the time.

  • Sry, sry, sry, for off topic again (but the context )!

    Hmmm, when he make this, i think i delete/cancel all my projects and contact steam for moneyback! In the adverts of construct scirra says: "you can make Smartphone/mobile games..... but you can´t it with this aggravating circumstances! There are a complete half year of hard work. I have on many Third Party tools with give my personal dats registration, have my project registred as the local goverment because the taxes when i (make money), have make an interview-video, learned Blender 3 months every day lot of hours (lot of books and learn-DVDs, have a dropbox-account only to upload my (finish) games, have canceled a girlfriend because the projects cost lot of time, blame on friends because there are not solutions of my game..... spend 100s of hours to design the pinballtable, have reading in this forum heavy shitstorms about me that i am an idiot who people are think, i am thinking with c2 i can make the new far cry, other users lie, that they projects on mobile are run. I have say to ashley every and every time that it gives problems with the physics. no message..... i have blind make optimize it (shitting worklflow!!!!!). And after weeks he post a small message that he will cancelled Cocoon JS physics. Why have he say it sooooo late? ludei is weeks here for support (thx for this, great work). All for nothing! But belive me ashley, i swaer you (when szymek has right), that become you back! Thats near at crime and deception what you are make! i give you 329 $ because you have wrong promise about what we can make with c2. I used software scince the c64. But what i have here for experience is the biggest shit in my virtual history! I dont now, what you define as correct right/law..... but my definition for your handling about this situation in that you bring me: deception!!!!!!!!!!!!! And yes, in my older posts i have say, give a statement please. You have it not make. I give you now one week, than you activate my next hard steps! And belive me. I have registred in over 100 GameDevForums last night. Have a big plan! Actually i write my dissatisfaction only on this forum here..... for the moment...... A documention about this shit is only a weekend of work. Sry for this hard step, but i dont know what i can still make! I say it again: essentially you have make a wonderful software.... but when i want wrapped/Comile its only the Torso without a head! And when you angry about my aggresiv posts, i can tell you at pn why (all human behavior has a basement.... often very private)!

    nice day!

    I fully understand you and your thoughts about C2. Construct 2 is a nice editor which is working great but the end product (the videogame) is mostly not.

    Construct 2 shows the concept of HTML5 games working well on certain high end devices such as PC's, Mac's and others, but mobiles...

    Those times will come, when mobiles got enaugh power to run this kind of games well. ludei is the last hope that keeps me on the C2 train.

    If Ludei jumps of the train and stops supporting C2 I don't see any reason to keep on using C2 for mobile games.

    For now you should consider using other engines such as "Unity" (Advanced) or the strange, almost equally looking "Clickteam Fusion 2.5" (Equal to C2's skill-level)

    P.s. I mean seriously look at Clickteam Fusion 2.5 it almost looks and works exacly like C2 but it has native exporters and more features that C2 does not have at the time.

  • paradine - as I keep saying, many games we see are GPU bottlenecked, so would not run faster in a native engine.

    Ashley you know that this is not true, even if the projects of some users are poorly optimized, the examples provided with C2 are not.

    And even they work not well with the most of mobiles using XDK or Phonegap. (15 to 30 FPS default even if the game at runs the same speed you can still see the visual differences between 60 and 30 fps)

    The good thing is that the new Canvas+ by ludei is working well on mobiles even if the exporting process has some more steps that you have to do manually.

    I don't want to offend any solution for the exporting process containing mobile gaming, but it seems like Cocoon.io seems to be the better than Crosswalk at the time.

    (But I don't want to open another disscussion about this because there are already over 100 of this kind...)

  • Did you download C2 from the scirra website and added it to your steam library or did you download it direcly with steam?

    I don't know how you managed to get the overlay working with C2, I got a C2 pers. lic. with steam and I never got issues with the steam overlay.

    -UPDATE-

    If you want to dissable the overlay, simply:

    1. Right click on C2 in your library in the "Software" tab

    2. Click on "Propeties"

    3. Uncheck the checkbox that says "Activate Steam-Overlay ingame"

  • Please provide a capx so we can try to reproduce the bug and hopefully fix it.

  • Already using that media, but I mean't like more details.

    For example what is coming next to C2, what is currently in work?

    I know that @Tom is fulltime working on the new Arcade, but what is @Ashley working on?

    Maybe he is working on a new plugin for the Arcade leaderboards or on other awesome new content?

    (Of course it also depends on @Scirra, if they want to release the information or not.)

    Anyway thanks for the fast response!

  • Is there a way to find out what is going on at scirra at the moment?

    (Kinda daily or weekly newsfeed)

  • You bought a C2 license on steam?

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  • Why would you invert actions, please show me an example of that?

    You can simply add +1 to a variable for every click on an object or area.

    Anyway I think you are new to C2, might wanna take a look at this before starting to ask a lot of questions. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/37/beg ... t-2/page-1

  • Hello everyone,

    The new Cocoon is alive <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

    http://cocoon.io/

    We also have a new blog:

    https://blog.cocoon.io/

    As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.

    It is just a beta, so we would like to ask you some feedback about your first impressions.

    Cheers,

    Ludei team

    If this new Cocoon (based in cordova) is really better than Intel's method, Ashley should take a look and rethink the current exporting/compiling process.

    Anyway signed up and ready to go, thanks Ludei!

  • [quote:ofdn7tur]

    Well, we have several environments in which you can run your project.

    If I have to compare, I would say Canvas+ is the best in performance but it is just recommendable for canvas based games. Then we have the Webview+ (Chromium based for Android, WKWebview for iOS) and finally the System Webview (the one inside each device).

    • What it is commonly known as CocoonJS is Canvas+.
    • The Webview+ is a crosswalk-like solution.
    • The System Webview would be something similar to phonegap.

    About the exporting process, it is different depending on the cloud. In the actual one, I would recommend the CocoonJS exporter. Even if it appears as deprecated, it still works.

    In the new cloud (the one we will release as beta next week), as it will be based on Cordova, it is necessary to use cordova the exporter, as I explained in the previous posts.

    That sounds nice, well I use cordova plugins for the current Intel XDK Crosswalk export.

    So I guess I have to wait until next week to get started with your solution.

    I really hope that your technology is way better than my current method.

    Intel's solution is easy and works well of course but the performance (which is always in discussion by the community but Ashley

    doesn't seem to care much...) is so bad and always below 50fps.

    I know how to work with the eventing system very well, I also invest a lot of time in optimising my events but the fact that even the most simplistic examples made by Ashley himself slutter and run below 50fps the most of the time is quite disappointing.

    Well enough said, waiting for your hopefully better solution.

  • I just found this thread again and I have to say that I'm pretty surprised that CocoonJS is still a thing.

    To be honest I never really used CocoonJS export and the including functions that it offers, is the overall

    game performance better than the current Intel XDK (Cordova) method?

    Are there any comparisons between Intel XDK apps and CocoonJS apps? (Android specific)

    Also I would really appreciate any links that help me to get more information about the whole CocoonJS exporting process.

    (p.s. sorry if this is kinda off-topic)