TheRealDannyyy's Forum Posts

  • Ashley is right though, technically this is against the free edition license.

    I guess it is too late now since people can actually see this topic, so how do we go on with this?

    Are we forced to close this or are we allowed to go on and only share the plugin + "exporter" with people that actually own a license?

  • The runtime is architected so that with "render cells" enabled, an offscreen sprite with no animations or events has a zero performance overhead. (Animated objects have to tick their animation and events still check against all the objects in the layout.)

    This means that if you create even a gigantic layout which consists solely of static objects (no animations or events), it should run perfectly no matter the size of the layout.

    Amazing, that eliminates all my concerns about having tons of static sprites in the background.

    The performance problems tend to stem from running events against a large number of "live" objects in the layout. You may need some techniques to avoid having too many of them at once, possibly by dividing the layout in to certain segments and destroying all the objects outside of the segment ...

    To be honest I personally have no idea on how I could approach this. My game is based on the concept of an old GBA game, meaning that there are units off-screen that fight each other and I have no clue on how I could destroy them and keep the illusion of them fighting off-screen.

  • Ok I know another developer making something console quality like with C2. He said just use the older version of NW.js so you won't run into any issues. So thats the solution for now until they fix the newer versions.

    I'm not sure if this could be fixed by using older versions though.

    Tinimations I would like to ask you on what version of NWjs you currently use?

    Is this a bug that came with the new version of NWjs or did it already exist in the old days of NWjs "jankiness"?

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  • Hi TheRealDannyyy

    For example, I create an index.html outside of C2, with thumbnails linking to games, then include folders with several C2 games - then inside the games I provide a button to go back to the index.html?

    No problem Ninjadoodle, glad I could give you a general direction on how to do this.

    I'm sure that you could do something like that, Intel XDK is not only for C2 games after all.

    However I don't really know much about the process of embedding a website into an app but I'm sure that it is possible.

    You might want to wait a little while for people with more experience in doing that and start Google'ing by yourself until then.

    Important? Ashley and Tom have given no answers to any questions. Nothing has been resolved. They won't close this topic trust me. I said my piece already.

    For the love of whatever you believe in, please stop nagging about him or anybody else here.

    I know that you can sometimes be lead by emotions and feel like everything is a big "conspiracy" against you

    but please keep things like that for yourself or on the right forums were they belong.

    He did actually respond to a ton of things in this topic and you can find one of his recent responses just 1-2 pages back.

    C3 news also have been posted here, nothing big but at least a confirmation that it's still being developed.

  • I just showed you proof of what they are doing in case anyone didnt see the other topic. Iam not changing my mind Iam telling the truth about whats going on.Newt, and Artpunk are the ones acting strange defending Construct2 all the time. Go check out their posts they always trying to sway opinions towards Construct 2.

    And what you have to say isn't right or wrong, I'm just telling you to stop drifting away from the main topic.

    I'll quote myself here:

    Don't get too personal and if you still have any concerns or things that you want others to know about,

    create a new topic in either THIS C2 related general forum or in THIS open topic for pretty much anything else.

    Guys please stop right now, this topic is really important and I would like to keep it!

    "Flamewars" get topics closed, Ashley did already proof that a few days ago and this looks like the start of one.

    Don't get too personal and if you still have any concerns or things that you want others to know about,

    create a new topic in either THIS C2 related general forum or in THIS open topic for pretty much anything else.

  • Hi guys

    Would it be possible to wrap (using Cocoon JS or another wrapper) an entire website (including C2 games) as an app for mobile?

    ...

    I think it would and you should have a variety of options if they still work:

    The 1st option would be the use of THIS plugin called "IFrame".

    With that you can load webpages and do other neat things, you should watch out for limitations though.

    The 2nd option would be to use the browser plugin or run javascript code to go to a website at the start of a layout,

    you might have to include the "webbrowser" cordova plugin (easier than it sounds, trust me on that regard).

    I remember these working for me about ~2 years ago, so there might have been made breaking changes.

  • Ashley has now stoop so low as to use other people accounts to defend himself and Tom. Ashley uses a 2 year old account to defend himself look

    I responded like this...

    I'm begging you to stop spreading content from other topics.

    Moderators might see this as spam, so please stop for your own good before you get banned.

  • Honestly start learning unreal with blueprints or unity with play maker. The ship is sinking here fast. Tons of bugs with no resolutions.

    You seem to change your opinions rather quickly, I remember a few days ago you were full on defending C2.

    Anyway let's not start talking about that mess again please, just continue in the polite and normal way like we do right now.

    I would like to not trash this topic with a lot of posts, so we can still have some sort of clean overview of the topics main concerns.

    I hope you and the other guys here understand that.

  • We should get a guy from Intel in here that should investigate this bug shall we.

    xmnboy any idea what's wrong or the cause for this issue?

  • That's why I meant by custom loading screen - the one made of sprite, spritefonts, text, or whatever you need... just to show that something is still going on at the background.

    I get it, so you mean something like a "fake" loading screen. Well it's better than nothing I guess.

    Thanks for the idea.

  • For the new people who just joined , us veteran developers already figured out developer "Cranberry" is really Tom and Ashley in disguise a long time ago.

    Yep, there are a lot of amazing JS devs out here that save the C2 developers lives on an almost daily basis.

  • You could do your own custom loading screens. Remember you don't have to load everything right on the start of the layout. You can make it in stages.

    Maybe one day in C3 we would get an option to stream levels

    I have a startup loading screen but that is not my problem.

    My problem would be the "rendering" into a layout which also takes quite a while on PC's with low/medium-end hardware.

    So this "rendering" into a layout would require a loading screen that C2 doesn't offer I guess?

  • I've also made this as a comparison.

    Browser : http://img4.hostingpics.net/pics/941245 ... rowser.png

    NWjs : http://img4.hostingpics.net/pics/318128profilenwjs.png

    Electron : http://img4.hostingpics.net/pics/784276 ... ectron.png

    This is not very relevant, but it's a small test.

    That's good, always nice to do measurements, I'm sure that Ashley will like this one too.

    I recommend to provide everything, from the source code to detailed debug information.