TheRealDannyyy's Forum Posts

  • Is it still possible to create a blog on construct.net? I know it was at one point, but now I can't seem to find anything that would allow that. Or was it bugged back then?

    There is currently no button for it (intentional Tom?).

    Here is the link: construct.net/blogs/create

  • I found an old example of mine and modified it slightly based on what you want.

    Example includes:

    • File type association
    • File type check
    • Custom file chooser instead of default

    (It won't work if the selected file has the same name as the file type. [Example: .scskin.scskin])

  • Subscribe to Construct videos now

    The growing success of games like Marbles On Stream and many more, got me thinking.

    Would it be wise to jump on the trend and develop an addon, which makes it possible to access features, offered by the new Twitch API?

    As an active Twitch user, I'm obviously bias and for the idea of Twitch integration but what do you guys think? Would it be a waste of time to integrate Twitch into Construct 3 or would it be very much appreciated, by the majority of current Construct 3 users?

    (If you're already familiar with creating C3 addons. How difficult would it be to develop this?)

    Cheers!

  • It might be worth adding that there are more Discord servers out there, each with their own philosophy and way of doing things.

    As one of the mods I can recommend the Construct Community, if you are up for a more liberal type of server and don't mind open debates, which may become heated sometimes.

    For more details you can feel free to check out what our Construct Community Discord server has to offer but I also recommend checking out the other servers.

    Construct Community topic: Open Link ➚

    More Construct related servers: Open Link ➚

    Cheers!

  • I've made this tool not so long ago, to make things more simple. It allows release version switching (e.g. Stable/Beta) and even launching and staying on selected Construct 3 release versions.

    Construct 3 - Simple Launcher: Forum Topic ➚

  • I'm sure people that keep up with the latest news about the web, already know that Edge will adopt Google's Chromium engine, in the near future.

    Some recent discussions around here and other Construct Communities about UWP performance and limitations, got me thinking. If the Edge's engine changes to Chromium, which is generally perceived to be more robust and feature-rich in comparison with Edge's current engine.

    Will Construct UWP exports improve tremendously and eliminate any previous limitations of Edge's old engine as a result?

  • Updated the original post with new download links based on NW.js 0.35.1, which should fix two issues with Cloud Save not working, and saving a local file showing an "Open" dialog instead.

    I can confirm that both features are working fine on my end.

  • There has been a lot going on in the background regarding this, to the point where I couldn't keep up anymore. Do we have to worry about something or has this been taken care of already?

    Here is the policy status: chromestatus.com/feature/4510315433689088

  • > .. example, which demonstrates how to use local storage in combination with the dictionary plugin, would be nice to have.

    Hi :)

    Try Demonoire GameDemos in editor startpage : editor.construct.net

    It contain Dictionary and local storage combination concept

    I think it is like set value to variable, and all defined variable packed as one (dictionary) then use the local storage to save that dictionary as json string ...

    Good catch!

    I've said it before in another topic/discussion but I'll say it again. Scirra should take apart the game examples into smaller, single mechanic based example projects.

  • Earlier this year we had to increase a timeout in Cordova because some Android devices couldn't load index.html within eight seconds. The worst devices are much, much worse than you probably imagine.

    Alright I guess a-sync is the way to go on those devices then.

    It's similar to AJAX, which most people seem to deal with OK. Besides using a Dictionary which is saved/loaded as a whole is straightforward to do in events too.

    I still think that something can be done with local storage to make things more simple. For now I guess an official example, which demonstrates how to use local storage in combination with the dictionary plugin, would be nice to have.

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  • Local storage is also asynchronous so will have much better performance, so will prevent slow storage janking the game (and everyone hates jank), especially on systems with slow storage. It's not really acceptable to still use synchronous storage these days.

    While I agree that everyone hates jank, couldn't reproduce any of that myself on a really low-end LG Android phone. Would appreciate any data showing that noticeable jank is actually happening.

    My main point still stands. The new plugin is too over-complicated because it's performing everything asynchronously. Sure you can use countless of workarounds to workaround workarounds, but especially C2/C3 starters struggle with such things.

    I could personally see a simplified version of local storage happening, by implementing the dictionary plugin's mechanics (sync), into the local storage plugin (a-sync), to give users the "illusion" that everything is happening instantly.

    Basically fast access, sync storage in the foreground and permanent a-sync storage in the background. Only one action to permanently store to local storage and another one to load permanently stored local storage data would be required (a-sync conditions optional).

    Again, this is already possible using multiple plugins and setting up several events but the point is to make things more simple for starters.

  • It might be deprecated in Construct but it still works fine and is a lot easier to deal with thanks to sync actions. (Personal opinion!)

    Are there any actual dates on when it will get deprecated? So far it looks like all major browsers will keep supporting it in near future.

  • I'm a bit confused now. Should I download the plugin found in the 1st post of this topic or the one found in the c2addon database?

    (I'm using the old method with single sprites instead of spritesheets.)

  • Why? It only exists for you to reach the Addon Manager. You shouldn't be spending any significant amount of time in safe mode.

    Was just curious about it.

    Actually expected some kind of warning telling me that, to display somewhere.

  • Would also like to see conditions specifically for Windows (UWP) or Windows (NW.js), if possible.