Theihe's Forum Posts

  • I've done some things like this, one option is to have sprites that the minions aim for, then on reaching them, aim for the base. (or 're randomise for another sprite with a higher var)

    on created make a random number, for a minnion with 1: go to sprite 1, if 2, aim for sprite 2 (or give the sprite a corrisponing variable, and minnion on created, pick sprite where variable=minion.variable: find path)

    In effect this makes them choose a random path.

    Trouble is, if you have blocks that can block paths, they will head to the sprite reguardless

    Would work well on random maps, as you could place the route sprites.

    Love TD! Good luck dude

    You lost me

    Have sprites that enemies aim for and when the enemies reach them they go towards the base?

    If I have blocks that can block path? That'd be the entire map that isn't supposed to be a path?

    Could you give me an example of how you imagine this'd be done?

    Thank you for your help so far!

  • I can't actually open your project because I don't have the same plugins that you've got :/

    Can you send a screenshot of your code or perhaps give me a link to where I can view your project?

    I'd love to help you but I can't seem to grasp where the issue is without actually seeing it

  • Could you share your code?

  • Check your project settings, how big are the objects? Is pixel rounding on/off?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been banging my head against the wall trying to figure this out for days and all I can manage to create is a buggy mess.

    I'm currently working on a smaller td game called TIki Taka TD.

    To add some replayability to the map I have plans on creating a level editor and a randomizer. The level editor shouldn't be too difficult, but this godforsaken level randomizer is making me throw a fit.

    I have indeed found some randomizing tutorials, but none of them share how to create just one path. And the one that I thought I'd be able to use haven't got any capx files so I'm completely at loss.

    Criteria:

    I'd rather not have my path branch into several ones. I would be ok with several paths as long as they are separate.

    It cannot run into itself.

    I'd prefer if there was some kind of way to make sure it was atleast 30 units or so long before it ended.

    It needs to start at certain spots so that my coding for waves always works.

    Thank you so much in advance!

    The game can be found here if you'd be interested in checking it out: https://www.scirra.com/arcade/strategy- ... a-td-10773

  • Gameplay can be seen here!

    youtube (.com) /watch (?v=) WGMO1inbu6Y

  • Friend me on Steam, I don't like Emails.

    http://steamcommunity.com/id/m1ksu4u/

    Sorry, but I just saw this as I was going to write a new post

    I found someone to work with, thank you for being interested in working with me, but consider this thread archived <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • The final version is up!

  • Theihe what country is the competition for?

    The cold north of Sweden (:

  • Theihe

    If you're still looking for someone, I PM'd you!

    I sent you an email, I'm not able to pm you directly here afterall (:

  • Theihe what competition are you entering?

    It's a competition for my school (:

    I qualified to the second round so now the game will be sent on to the nationwide competition for our school (:

  • Straight off the bat- this is not going to be a paid project I'm looking for someone to just make a game with for fun (:

    I do both art and programming and would be up to do either one for a small project.

    My projects can be found at:

    arcade/adventure-games/colour-me-curious-4046

    arcade/puzzle-games/the-adventures-of-earlywip-the-duck-7281

    The only thing to note would be that I'm really looking for a collaobrative project that would span a month or so (:

    I hope to hear back from some of you ^^

    I can be reached on skype/kik id: Theihe

    Or send me an email at

  • [May 15th] Updated so that the game is a bit clearer for people who click past the first screen

  • Great game I especially like the artwork!

    Thank you for your kind words! In the competition this game will be entering im I'm aiming towards "best art" and even though the sand needs some retouching I definately hope that I'll be able to nail it! (:

  • Hello ladies and gentlemen!

    I have under the course of three weeks been working on a game for my school's game awards and it is finally in a state where I feel like I want to share it with the world and get some feedback on it!

    The whole game is just short of 5 min, but it's got some great art and some change in the actual gameplay. Further down the line I'll add better intro and outro screens so the whole game feels more coherent. (:

    The game can be found right here on scirra arcade scirra (.) com/arcade/puzzle-games (/the) -adventures-of-earlywip-the-duck- (7281)

    Fraps won't work for me, so all I got for you is a screenshot! (:

    Tell me what you think later!