TELLES0808's Forum Posts

  • Hello,

    After working with the new plugin "File Choose", I would ask Ashley if is possible to earn a new feature for this plugin.

    I'm wanting to save the image as PNG, and "invoke download" doesn't work after testing it on some mobiles.

    Advantages of this new feature:

    • Save of screenshots will be easy for beginners and users without skills to build plugins by themselves (that's where I'm);
    • Make possible the production of games for children draw over photos or pre-defined images, like paint, and then saving it on mobile or sharing it with twitter (and maybe facebook);
    • Giving the users a way of save a PNG file on the chosen folder on smartphones and PADs to workaround the "invoke download" issue;

    That's all for the moment.

    Sincerely, Gabriel

    Thank you!

  • oceldot, probably you have saved your project in folder and then saved in file, right? Ignore this user who is making more trouble than helping you and make the follow.

    Change the name of your .CAPX to .ZIP, unzip it and search for the texture folder.

    There will be some texture files, but, as the message is saying, it's missing one, called by "Particle.png".

    If you have a backup of this file, restore it inside the texture folder, with the exactly name, even the lower and upper case.

    Open your project inside this folder and you'll be able to work again...

    --------

    This issue is common for me, happen in 2 of 10 times, while doing the save of a folder to a capx, and happen randomly when working with C2. Since R50 I did by myself one or two bug reports about this issue, being ignored, because it's not easy reproduced, and without proofs or solid reproduction steps, you can't help the developer to find what's wrong with the code.

    I'm sure there is something wrong with the "Texture" saving system while porting a folder to CAPX, because the issue don't happen with other folders and files.

  • Looking amazing. It remember a lot the Chroma Squad, but made by only one person =]

  • Hello Alef, they are sprites popped on the way. Make it fade out and you'll have the marks.

    Also, inside the sprite, paint it with semi-transparent black, fading from the edges to the center, finishing in the center with 100% of opacity.

    It will be something like this:

    XOX

    0B0

    XOX

    Where X is 75% of transparency, 0 is 50% and B is 100%

    Edited.

    I'll keep working in this project, also, preparing some class room to Brazilians, where I'll teach and explain how is made a game like this.

  • I would like know it too.

    After the implementation of that "File choose" Plugin, it's possible to load a saved image, but to save the image, I have no idea...

  • pedropss, RenatoB, GoGugutiGames, hcporto

    I'll be teaching about race games on the Official IGMBRasil Community.

    http://igmbrasil.com/forum/index.php/to ... e-corrida/

    Limited Class spots, so, hurry up.

  • If I remember right, the same way you load an image, you'll be able to save it, but I'm not sure.

    [quote:1ayetpji]New 'File chooser' plugin. Allows access to local files on the user's system. (Icon is wrong in this build, new icon will come in future release)

    [quote:1ayetpji]The new File Chooser plugin shows a Choose File button that lets the user pick a file from their local disk. On mobile you can also either choose a file from the device documents or a file storage app like Dropbox, or use the device camera to take a picture and use that as a chosen image file. (Exactly what options are available depends on the browser and OS.) It's supported on all modern browsers, but for IE only on IE10+.

    Once a file is chosen, you can retrieve its filename, size in bytes, the MIME type (e.g. image/png for a PNG image or text/xml for an XML file), and the file URL. Despite the fact it's a local file, its data can still be accessed by the given URL (which is usually "blob:" followed by a unique ID). For images you can display the chosen file using the Sprite object's Load image from URL action, or (perhaps less obviously) you can AJAX request the file URL like any other URL to get its text data.

    This allows you to make use of local text and image files, which could be useful as an alternative for showing photos other than snapshotting a video feed in the User Media object, or allowing a way for text, XML or JSON content to be loaded from disk.

  • Save the current system hour in a Global Variable and compare it again when returning to the game.

    I think it's already implemented, if not, it can be achieved by using plugins.

  • The best way is disabling the control over the character, then, waiting the first commemoration animation finish and moving it at X pixels in a given direction by simulating control, for example.

  • DevDan You can simple count the time using time, then check if it reach 2:00, save it to a variable when reached, plus, check it it reach VARIABLE+2 hours, and so on.

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  • Nice plugin. I'll take a look at this today!

  • Your job is amazing, hope you get a bunch of jobs here!

  • It's missing "ShoeBOX", to help organize spritesheets and mosaics, also "Tiled", where you're able to speed your work while doing maps.

    "GimCAM" is the last one, free and useful to make that video or promotional GIF.

    Good luck!

  • Hello people,

    I'll share with you the truth about game art and game design.

    They are different things, working together to bring to the user your game adventure, but, this is the only thing in a game asked by an user?

    A sadly true is a yes for the most part of games, with pre-defined engines or play-abilities, while only prototypes and contest games will run into the very small percentage of successful games where the game art and game design was not so important.

    Also, don't mistake a bad quality art-set with classical art-sets.

    Plus, making pixel art is one of the hardest ways of learning how to make pixel arts, but thats the deal, if you want, you will need to work on it and not vector arts.

    Sincerely,

    Telles0808