tarek2's Forum Posts

  • Thanks tarek2, just one last question, how do I actually install the (https://www.construct.net/en/make-games/addons/120/lite) LiteTween plugin? I can't just drag and drop the new plugin onto the c3 layout... How does it work?

    Your welcome mate

    That Plugin is a third party-Plugin and has a Red download button so you will have to download it and install it through the addon manager on c3

    https://www.dropbox.com/s/cy2royy6fmte10l/Addon2.png?dl=0

    But if you are trying to install it on the c2 project you cant because first, you need to open your c2 project on c3 then only then you can install any plugin to that project

    The only option you have is to delete your lite LiteTween plugin from your c2 project then open it up on c3 and install the official "Tween" plugin or any other plugin then recreate your events that were lost when you deleted the LiteTween plugin from the c2 project

    P.S. Have you been having issue with the Mobile Advert plugin lately, or is everything running smooth? (Is there anything I should know before I start?)

    I'm afraid I cannot help you with that as my c3 license run out many months ago and I didn't renew it yet so I didn't get to try the Mobile Ad Plugin, I was just using the c3 to test exporters and different staff

    But as you can see there is no one complaining so I guess its working other ways you would see many threads complaining I guess

  • > > Okay, tarek2 , so then is it possible it upload my entire c2 project into c3? If so, how?

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    > Have you tried already? which problem did you have?

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    > Any c2 Project can Be opened normal in c3 as long you don't have any Plugins that are not yet ported to the c3, in that case, it will not let you open it until you install it

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    > Just open the project normal from c3, you don't need any special instructions

    > select "file" option then choose you c2 capx wherever you saved it and its done then how to export it that is a different story

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    > But if you have a c2 Project that has Plugins that are not already ported to c3 you can export it directly with the C3 Exporter Build Service here is a tutorial

    > https://www.construct.net/en/tutorials/using-c3-to-build-c2-mobile-exports-22

    I'm using a few plugins right now (LiteTween, Audio, Browser, List, Button, Textbox, Touch, and Usermedia). If I delete them, can I re-install them all in c3?

    If so, how?

    Sorry I think I didn't explain it properly when I say Plugin I meant third-party Plugins, I believe that (Audio, Browser, List, Button, Textbox, Touch, and Usermedia) are official Plugins, it shouldn't be any problem with them

    But "LiteTween" is a third-party plugin so you will have to install a different version for c3, but you are lucky they just release an official "tween" plugin as you can see on the Last c3 beta r123 which is the same thing

    https://www.construct.net/en/make-games/releases/beta/r123

    Now I don't know if that new C3 plugging it will recognise the c2 "LiteTween" that you will have to try it and see, the best and fastest way to know is just try to open your c2 project on c3 and see what messages they show you if there is any Plugin incompatible it will show you a message saying so and it will show you which one is the one causing the problem

  • Okay, tarek2 , so then is it possible it upload my entire c2 project into c3? If so, how?

    Have you tried already? which problem did you have?

    Any c2 Project can Be opened normal in c3 as long you don't have any Plugins that are not yet ported to the c3, in that case, it will not let you open it until you install it

    Just open the project normal from c3, you don't need any special instructions

    select "file" option then choose you c2 capx wherever you saved it and its done then how to export it that is a different story

    But if you have a c2 Project that has Plugins that are not already ported to c3 you can export it directly with the C3 Exporter Build Service here is a tutorial

    https://www.construct.net/en/tutorials/using-c3-to-build-c2-mobile-exports-22

  • Edited: some other pal told me about distancr parameters, which (fool of me for thinking IT people wouldn't have alrrady thought about it) allows to type coordinates for both objetcs, so problem solved. No need for trigonometry. Just a lot more forum/tutorial reading.

    Cool mate, Yeah I thought you already knew that staf for the type of Calculation that you wrote on your Last comment and that you were trying to do something more Advance :) lol

    Yeah Tutorials is the best you can do it will help you a lot

    Also get familiar with all the "System Expressions" it will simplify your life a lot and let you do more Advance staff, Here is the Link:

    https://www.construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

    Also this is a must read: HOW EVENTS WORK >>>>

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/how-events-work

    And the Manual of course if you haven't yet:

    https://www.construct.net/en/make-games/manuals/construct-3

    tarek2

    Already voted!!! I love this thing of suggesting new features. I'll take a look to see which interesting ideas are around.

    Nice one, Thank you Mate :) We have to do more Promotion to see if we can get more votes On MoveTo jeje

    Have fun and Good luck mate

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  • Ashley , I have a c3 license.... but I can't download the plugin!? Why is the download button for the Mobile Advert plugin not even showing up (it's there, but it's invisible and I can't click on it):(?

    Why can't I download the plugin?

    guannstar It says at the Beginning on the description I will quote:

    THIS IS AN OFFICIAL BUILT-IN ADDON

    This means that it is not downloadable via these pages as it's already included within Construct 3 itself.

    https://www.construct.net/en/make-games/addons/8/mobile-advert

    So you need to do this steps from inside of your C3 Project

    1-On "Project">>> Left Properties Panel

    -Right click on Object Types

    -A Window will open then select from that window "Ad New Object Type"

    See the Picture:

    https://www.dropbox.com/s/4rxhfv55i5edya9/c3%20Mobile%20Advert%20plugin1.png?dl=0

    2-It will open Up another New Window scroll Down to "Monetisation" Section

    -Then select from there the "Mobile Advert" plugin

    >>>See the Picture:

    https://www.dropbox.com/s/q2objx6j6m95yre/c3%20Mobile%20Advert%20plugin2.png?dl=0

  • Awesome Mate Kudos for you! That's very Kind of you, he really deserves it

    We should all follow your initiative

  • You're right. I thought stable R120 had already C3 as default runtime. Turns out I was wrong. Bye to every Rex plugin... I'm going to miss MoveTo.

    santiagoestrade

    There is a request for "MoveTo" to include it as official behaviour on this Link you can Vote if you like to have "MoveTo" as an official and stand-alone behaviour

    https://construct3.ideas.aha.io/ideas/C3-I-574

    And also here there is a Ported "MoveTo" to the C3 Run Time by if you like to keep playing with it while we see if Scirra adds the Behaviour as official

    Link

    https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

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  • I made a few examples yesterday but it didn't let me post it, had some Captchas problem not displaying but for some reason is working again today, I see that Kriand recommended the same thing but I will leave it just in case.

    This one the newly created asteroids can be destroyed right away by the second bullet

    https://www.dropbox.com/s/hotysc5m5be39dv/2-Bullet%20Multiple%20Hits%20only%20one%20To%20Count.capx?dl=0

    And this one the newly created asteroids cannot be destroyed right away by the second bullet, they have a Cooldown Timer 1 sec

    https://www.dropbox.com/s/6d8gax9crhdkrn4/1-Bullet%20Multiple%20Hits%20only%20one%20To%20Count.capx?dl=0

    Or

    if you need to destroy the Big asteroids just once and block the newly spawned asteroids so they don't get destroyed again just set the boolean to true the sooner you create the two objects on Event 6 and remove the timers and all that stuff you don't need it

  • it is working ok here, it must be something else interfering with your events but is hard to say without looking in your events, if you can share a minimal capx reproducing the problem someone can have a look and help you much quicker in resolve the problem

    Test this capx see if it works for you

    https://www.dropbox.com/s/pa935q9tcujiwg7/Flash%20Behaivor%20Test.capx?dl=0

  • let me try this again. so there are 2 boxes. one is on top of the other. if the bottom box move, the bottom box will carry the top box. I dont want the bottom box carrying the top box. I want the top box just fall down if the bottom box move out.

    is a bit tricky this one, here is my attempt

    is a C2 Capx but you can open it on C3 also I'm not sure if this is free of bugs is been done quick

    https://www.dropbox.com/s/akxel0s6830ivhj/Solid%20Box%20%28Stop%20or%20Keep%20Faling%29%20on%20hit%20solids%20Objects.capx?dl=0

  • Yeah, I do have an idea.

    It seems I haven't fully ported some actions. Will try to fix it as soon as I can.

    Cool Thank you, I will keep an eye

    By the way, nice rig! A GTX 1070 huh... I only use a GTX 1050.

    Haah Thank you :)

    Funny before I bought it I wanted to Play desperately all the AAA Games and since I bought it I lost total interest in play them haha, I'm not sure if because I'm really tired of making Games or because I'm getting old is so weird :)

  • I went ahead and tried one of my projects that uses MoveTo Behaviour with the C3 New Run Time and it gave me a black screen, the Logs it shows me that error is related to MoveTo Behaviour but I'm not sure if its something to do with my events or the Plugin, do you have any idea what it could be??

    I'm not sure if this can be of any help

    https://www.dropbox.com/s/okrot7fk1v12sb6/Image%20001.png?dl=0

    https://www.dropbox.com/s/vk5nmjz5skogjbj/Image%20002.png?dl=0

    Thanks

  • Awesome!! Thanks a lot for the Pluggings especially The "Rex_MoveTo"

    I can finally test my projects with the (c3 New Run Time) as all my projects use the MoveTo Behaviour

    Nice Share :))))

    You should share this thread in the main C3 "General Discussion" so more people can see it, Many people don't visit much this section like myself, I found this thread by casualty other ways I wouldn't know there is a MoveTo for C3 New Run Time, just my 2cents