tarek2's Forum Posts

  • I tested your last two examples with the new Picking system but they both still have the bug

    So if you follow the steps that I gave you above you should be able to solve quickly

    Good luck

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  • -Separate the create objects event on its own event

    -Add a for each NPCs on event 7 after the condition is not moving

    -Deactivate the MoveTo Set Angle

    It should work after that

  • It seems to work ok for me

    On your events that you check for mirrored, on your second check it should be an Else to cover (= & >) but not sure if that is the cause of your problem.

    If it still doesn't work I guess the problem can be on the event that you set the Idle animation, the condition has a few long checks for values so double check if these are correct values or make sure the UID you pass to pick object is correct swell.

    Here is my example working:

    https://www.dropbox.com/s/koqm7qc2ptkwf7k/moveto%20test.c3p?dl=0

  • jobel it looks like there was a problem with the Chrome 84

    I updated from Chrome 84.0.4147.135

    To Chrome 85.0.4183.83

    And now all the cloud options are working again))

    I recommend anyone having problems with cloud save to update Chrome may that could fix your issues.

    Video: https://www.dropbox.com/s/eo7e51sse3hbtry/chrome%20updated.mp4?dl=0

    Thanks

  • I Agree with GeorgeZaharia,

    if you worked hard for it and you think it works as intended then you are very entitled to ask something in return for your service, don't be discouraged, I would say is better to know the capabilities of your software example how much can protect the assets then you can from there find a nice valance and fair price.

    For me, I was genuinely asking to see how much can protect the assets as we been working for nearly three years in one project and the graphics have been extremely difficult to make so if there was anything we could to protect it's well worth the investment.

  • It is a feature

    -If you delete any object directly from any layout it will remove it or them from just that layout but the object will be still abalaible to the whole project by just draging it back from the right panel to any layout

    -If you want to completely remove the object from the whole project you have to delete it from the right properties panel

  • jobel

    Hoh you where talking about the automaticly save I see, I never use the auto save as Im use to save manually in c2

    I was talking a bout the manual save, when I try to save on the cloud it dosnt give any options

    Probably on video looks better: https://www.dropbox.com/s/2na815agcd8qxap/cloud%20save%20bug-1.m4v?dl=0

    other than that you should be able to save to the browser or download a copy, which isn't ideal, but it does work.

    Indeed thats the thing I been doing till now, some times is not ideal as small demos I like to save them on dropbox to load them in other PCs but is ok for now, Im just curious if its some one working on this as I dont hear anything from scirra.

    Thanks for the Tips though

  • usually this has to do with Google Restrictions. it's happened to me a number of times. One time it was for an educational institution, they changed some Google Security that caused this. And another time, something Google did forced me to set some 'restriction' rule that I had to undo.

    I started using Dropbox because it doesn't have these issues and its faster since it doesn't keep asking you to log back in.

    Thanks Jobel

    I use mostly DropBox but there are none available as you can see on the picture its been now nearly two months like this with no options to save on the cloud.

    Something has changed on this last two month that broke everything, also the preview some times it gives black screens swell and it never happened before.

    If I werent still developing on Construct2 this would have affected me quite a lot.

  • I'm still Having Cloud saves problems, it doesn't show any options available, is just black Window.

    Its been a long time now, is this permanent or someone is working on it?

  • I'm like Newt says, I would like to see a proof of how it will protect the graphics or at least just to see it in action to check what you can expect from the software.

    Thanks

  • Hoh that some Grate examples from Rojoh

    Also the old Avatar is back, Grate so we can recognize him quicker ))

  • Haha I think I found it, I tweaked the final result on "relv" and seems to work Great!!

    Finally, I can sleep on peace ))) Nice to see working nicely finally after that long, I really thought that it wasn't gonna be possible and that I will have to drop it and move on, you are genius.

    Rojoh you are the best, sorry for all the trouble, I own you many coffees by now I hope one day you will take it from me.

    Take care and have a good one!!

  • Yeah, Awesome!! R0J0hound that's the one, Thank you so much for all your help and for your time ))) I learned a lot from all your examples, is so great.

    I have just one last question how would I control the bouncing Strength against the (Wall or Balls) they are quite high at the moments, I tried to manipulate the (vx, vy) on the bounce events but it goes crazy also I tried to reduce the speed and acceleration see if it helps on the bouncing but the speed it becomes too slow. I had the same problem with the physics the speed is right but the bouncing is too soft so when they bounce they bounce quite strong.

    Thanks for the notes that helped a lot as I wasn't sure I understood you right the first time that's why I did it wrong

  • Casualty I have been playing with Mazes last month or so and I had those two Algorithm names on the list to test but I managed to do only a different one because I didn't have the time.

    Is the "Hunt & Kill" Algorithm, it works pretty good

    I didn't do any refactoring or anything so not sure if it's needed, I just did it and left it like that, as was planning to come back to them so I will leave it like this see it helps you.

    https://www.dropbox.com/s/o0qb47a05gv8weo/4-hunt%20%26%20kill%20algorithm%20%28maze%29%20new%20animation.capx?dl=0

  • Anyway Thanks to all for the inputs:

    It's good that I didn't have many hopes on this and glad that at least I have solutions from Rojoh for the collision, I just need to study it and tweek them for my needs.

    So if everyone thinks that doesn't need changes the bullet collisions I'm fine with that as long as I have other solutions like the ones from Rojoh, just thinking new devs to construct would find hard to make those systems at the beginning.

    Peace )))