TabloidA's Forum Posts

  • It seems like procedural animation is taking shape in Construct 2 more and more every time I see it mentioned. Nice demo!

  • I would be lying if I said I didn't enjoying playing this

    The art is cute and enjoyable, the music doesn't get too annoying, the sound effects aren't too loud. You've seem to have a good base here for a potentially awesome game.

    The only issue I had were the controls. Trying to switch directions quickly would be annoying at times, and the player really seemed to glide across the surface rather than run. (Because of the low acceleration speed) Also I would try and make a way to prevent the player from just running and jumping through each level, otherwise it's possible to easily gain max speed and double jump over most of the obstacles. Other then those small things, awesome demo! Keep us updated

  • Wow, for a mouse user that's pretty impressive. Usually at that scale people switch to a pad.

  • Providing a capx can help us better understand what you need.

  • It seems like the problem could either lie in the "Wait 0.5 seconds", or "When isShooting is equal to 0". A capx would be nice so we could look at the entire project better.

  • Yeah, spacedoubt is basically right. Had the same issue a long time ago. You'll want to set that to "On W Pressed".

  • I guess I've always been really curious about what others use when they draw pixel art.

    For me personally, it depends on the size of the thing I'm drawing. But I find myself using the mouse to pixel things out usually.

  • Sometimes it comes down to: "How much time do you spend procrastinating on developing games?"

    When I have a project I'm excited about working on though, maybe about 15-20 hours a week.

  • After watching this drama unfold, this is still my favorite comment on the thread

    "2d MMO"

    Pick something easier to start, like, say.... anything else.

  • Holy cow! That looks great

    Bonus-ghost in Klang for Screenshotsaturday!

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  • Great article! Will definitely be referring to this more often.

    Personal Favorites:

    DON’T splash on my screen. I AM NOT A SCREEN! I’M A HUMAN! When it rains, this does not leave droplets running down the front of my vision. This is because I have a face, including a nose, chin and forehead. Concealed between these features are my eyes – two orbs that sit within the protective bonage of my skull, accompanied by the cleaning and dust-deflecting skinflaps of my eyelids. Were raindrops, or worse, splatters of blood, to become visible droplets in my vision, they would have to be on my eyes. I would respond to this by running around, screaming in pain and fear, clutching at my face and begging for help. You appear to be under the impression that I am a sentient monitor. Perhaps a screen mounted on top of human shoulders. I’m not one of these. I’m reasonably sure the character in the game isn’t one of these. So just perhaps can we please stop having splashes appear in front of our view? (Oh, and I’m also not a bloody camera lens, so can we also get rid of lens flare too? Kthnx.)

    DO save my checkpoints – it’s not actually against the law for me to stop playing a game and then play it again later on. It’s not cheating. It’s not weird. It’s what people do. Why on EARTH should I have to start an entire mission from the beginning just because I wasn’t able to play your game non-stop from beginning to end? You lunatics.

    DON’T ask me if I’m sure about every single thing I do. Again, here I ultimately want the psychic detection systems in place, so games can only ask me this when I have somehow clicked to close the game instead of return to it, and not when I haven’t, but again I’m exhibiting unusual levels of tolerance here in allowing intermediary measures. On this occasion, how about you don’t warn me I’m going to save over an older save game when I’ve had to overwrite an older one due to your ludicrous paucity of save slots, by laboriously double-clicking on one in order to make it available. It’s hard to do that by mistake.

    And that's only a few

  • Haven't even downloaded it yet and I'm already excited about this. Downloading it now

  • LOVE the art!

  • Currently working on a concept for a game I'm calling "Spin Knights". Took the concept from a combination of a few indie games. When you die, you take traits from the person who killed you. The game is planned to be mainly Local Multiplayer, but Singleplayer and Online Multiplayer will definitely be added.

    Ahh, a classic! Good to see The Esfarelante again. Are you remaking it hopefully?

  • Operation Chimp: The Quest for Adventure