T1ger8oi's Forum Posts

  • 12 posts
  • I've been researching a bit on android export, mainly because android always recommend that I optimize my android app. So I switched from using APK to using Android bundle. But now I'm wondering if I need to add proguard/R8, since Android is still recommending it. It's easy to just publish with Android bundle, but going into the codes is confusing. So is the benefits significant? Not asking if it's necessary because clearly it isn't since I can still publish without it. Would've been nice if Construct automates this.

    Tagged:

  • XpMonster Oohh.. didn’t know conditions have a different set of rules. That’s awesome, will need to get use to that. Thanks for your help. Saved me a lot of hours trying to figuring it out.

  • XpMonster Thank you for the reply. I understand the first part. Now it can randomly choose a song to play. But I cant find the On Ended action/event. Is it some kind of code to place somewhere?

  • It doesnt seem possible... I have a few background music in the Music folder. Can I make the game randomly play a bg music? and continue to play from the music folder?

    Or this should be easier, I want to play all the bg music from the folder on loop.

    I've tried to do both. I think the only way is to set it to play after another finishes and so on. If that is the case, can anyone teach me how to set to play after another ends?

  • This has been haunting a lot of people. Any fix to this yet? My app is pretty useless without sound, and this seems to be causing the sound to disappear after an ad is displayed.

  • Domino99 I have, but my post didn’t get any replies. Another person have a similar issue as well. construct.net/en/forum/construct-3/how-do-i-8/show-admob-ad-mute-background-152220

  • Man you guys sound like you know your stuff. I wish I was that good. Can you guys help me as well? Off topic from this post. My audio goes away after an interstitial ad finishes. This bug can be reproduced simply by playing an audio every 1 sec, then have an interstitial play. After the ad finishes, the audio just stops.

  • maximojo have you submitted a bug report? Why does it seem like nobody else is effected by this? I even started a brand new project to see if maybe I messed it up while working on my project. but it even happens on a brand new project. After interstitial ad, audio is gone.

  • I just want to make sure I got this right. I can just set: On interstitial ad fails to load>disable buttons, and pop up a message letting user know that the free app needs to run ads.

    Is that it? will there be any issues? in case the ad really did fail to load on its own.

    Is there a better solution?

    Tagged:

  • It's strange how this bug effects some people. I really don't understand it. maybe it's the new beta release?.. I just recently asked about this as well. Muting and unmuting doesn't work.

    This is my steps:

    Global boolean:(plays ad every 2 rounds)=true

    Start of layout/is interstitial NOT loaded > Create interstitial ad, unmute sound.

    Toggle boolean

    On interstitial failed to load > Create interstitial ad

    Lives=1/Boolean=true/is interstitial ad loaded > mute sound, Show interstitial ad

    layout restarts

    How about does anyone know how I can migrate/downgrade to version 197.2? I can't open my file since it's saved on version 198.

  • Been trying for hours. Even tried the javascript method. Still cant change font colors for individual list items. I want to make a charades style game with wrong answers having red fonts.

    (You can do this with JavaScript, use the Browser object and the Execute JavaScript action

    "select.options[2].style.color = 'red';"

    or background color

    select.options[2].style.backgroundColor = 'red';

    You'll need to give your list object the ID of 'select' which is in the properties panel. And then just swap the [2] for whichever list item you want to change.)

    Tried that but nothing changes. I even set it on Every Tick.

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  • This is more like a bug issue, unless I actually added interstitial ads incorrectly. Whenever my app plays an interstitial ad, all my sfx is muted/silenced. I would have to exit app and go back into it in order to get the sound back.

    This is my steps:

    Global boolean:(plays ad every 2 rounds)=true

    Start of layout/is interstitial NOT loaded > Create interstitial ad

    >Toggle boolean

    On interstitial failed to load > Create interstitial ad

    Lives=1/Boolean=true/is interstitial ad loaded > Show interstitial ad

    I've even tried adding Silent before ad shows, then Not Silent on start of layout. This happened to 2 different iphone versions so far. I dont even want to ask people to download my app because of this issue....

  • 12 posts