Hello, I'am probably missing on something ,but is there a way to access objects effect properties ,as we can access behaviours settings in events ?
Here is an example what i want to achieve:
First of all ,as you can see while seting up your events and actions you can use base properties of behaviour in expressions like: text_char.SineFirst.CyclePosition to retrieve what ever data is stored there and assign this value to a variable.
But when i want to reproduce those steps with effects like SetColor ,there is no expression for that , i cant type in something similar to text_char.SetColor.Red or anything like that to retrieve information about effects properties. For me the way effects are treated resembles some kind of a function.
Is there a way to do so ?
(if this was already addressed in another discussion sorry for the commotion)