sleepingpanda's Forum Posts

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    I'm still busy building that level selection map for my upcoming game Baby Dino Adventures.

    I finished the camera mechanic this week, and I'm now very busy building the World 1 map. You may notice some strong references to my favourite retro games Yoshi's Island and SMB2/3 which is clearly intended.

    I'm mostly using the tilemap behavior to create this, except those happy clouds which moove with the bullet behavior, ofc.

  • Long time since I posted a video here of my progress on Baby Dino Adventures development.

    Well, I've been busy on levels selection, and transitions recently.

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    Still a lot to do, ofcourse.. But it's so fun to play around with Tilemap behavior which is quite new to me.

  • Well, I'm going to have a very deep look at your plugin since I really want to publish my next game on Steam with achievements.

    Thanks for this gem, and those detailed explanations!

  • Everytime I'm getting stuck on something in Construct 3, it happens that there is a System expression I didn't know about... Ha ha. ^^

  • Hey, guys! My first game is on Instant Games since June this year.

    I didn't know about this thread... I should spend more time on the forum, I guess.

    Bikosaur

    Genre: Runner

    Description: Infinite 2D horizontal scroll game. Rex is a dinosaur that rides a bicycle. Help him feed his family by collecting as many steaks as possible.

    Link: messenger.com/t/bikosaur

  • I backed you project a while ago, and I'm so excited to about the end result! Congratulations, guys! <3

  • Great news, Toby! Thanks to keep us to date.

  • Hey, dude!

    Just wanted to pass by and say it's so nice to see your progress.

    All animations looks really smooth. I'm wondering how many effects are you using on objects, haha.

  • > fredriksthlm but actually I remembered you had a specific button for the shortcut... maybe I played your game is some testversion then :D

    Ah, yes! I removed the button since latest release, so that's why you probably saw it.

  • fredriksthlm Well, I gave it a try with something very simple but it didn't work so I removed it from the production version.

    I think the create shortcut prompt you saw is something automatic on Facebook side when a player opens a game for the first time. If he doesn't accept, popup disappears and is no longer shown.

    Looking at Instant Games documentation, I saw that we're missing the canCreateShortcutAsync( ) function (source: developers.facebook.com/docs/...).

    I hope Scirra is going to update the official IG plugin because we really need those new features so that we may fully benefit from the platform and Construct.

  • Thank you very much for your feedback!

    I guess I really need to improve my english.

    Btw, I don't know if you're a native english speaker but I found a very interesting and useful tool to write efficient English texts — It's called Hermingway App.

    My Facebook App Center information's are currently in review, but I'm gonna update this tagline text everywhere.

    About that wheelie colision bug... Yes, I noticed it too. This bug started since a previous update of Construct, but I'm not blaming C3, ofcourse. I just don't know yet how I may fix it... Except by creating specific animation assets for the wheelie, instead of just doing a rotation.

  • Today I'm pleased to tell you that Bikosaur is now playable on Instant Game:

    https://m.me/bikosaur

    If you prefer, you may also play it on Facebook.

    Back in August 18, 2017 I launched it on the web: bikosaur.com. You may also play it on iOS and Android.

    After Scirra released the first version of the Instant Game official plugin this year, I decided to give it a go. It took me around 36 hours of work to make my game IG compatible. I also optimized it a lot with smaller file sizes and functions.

    As of today, I reached 26k players in one week. Around 4k players a day.

    It's now time for me to focus on my second game.

    Talk to you soon.

  • Ok, I found out why it doesn't work.

    When you open an Instant Game via Messenger on Android for the first time, Facebook prompt a dialog asking you if you wish to add a shortcut to your homescreen.

    I actually did, then I removed the shortcut. I go back to Instant Game to add the shortcut, and when I tap on that button it fails...

    I had a look to Instant Game documentation and I found out that there is a canCreateShortcutAsync function (see https://developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.2). I guess we're missing that function into the Instant Game plugin of C3. This would allow us to first check if the app is elligible or not to ask for shortcut creation on user's Android device.

    Ashley: Does it make sense? May I create a feature request on https://construct3.ideas.aha.io/ideas/C3-I-486?

  • Hey folks !

    I'm trying to understand why my Create home screen shortcut function doesn't work but I can't figure it out...

    My events are pretty simple, see screenshot below:

    Everytime I tap on ButtonHomeAdd, it fails.

    Is it due to my Android version ? Which is 7.x on a Huawei MediaPad, or am I missing something ?

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  • >

    > Yes, it is the result of the Share Leaderboard Update function inside the THREAD context.

    > But before the new SDK version, you could only see your score update. Now you may also view closest scores from your friends via a slideshow.

    >

    That is a really nice feature indeed, but it is actually not related to the new SDK. It has worked like that for a year, and there was no update of the updateAsync within the new release. (I know they have had some bugs with the leaderboards, so maybe something got corrected at the same time though so it now works like that for you... )

    The new friend leaderboard function is not related to contexts (like threads etc)

    Uh... I feel a bit dumb now ?? Thanks for explanation

    Btw if you plan to add your previous request as a suggestion idea, make sure to post its link here so that we can vote for it too.