skymen's Forum Posts

  • Well, I never played any old GTA. The only knowledge I have of them is that perspective look. So I can't really tell what mechanics I can add.

    Plus I have a ton of other projects on the run, so I don't think I'll ever touch this again. If I ever do something like this in the future, I most likely may do it using another language/engine.

    But if anyone is interested in doing it, feel free to make it yours.

    Merci

  • Okay so, last night I asked myself "What if I created a dynamic 3D Cube on contruct using no 3D plugin/effect/behavior? That might be cool.".

    So I spent the next 7 hours (from 11pm to 5am <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">) making this. I made it so everyting is modulable via instance and global variables, but most of all having a code that would be as simple as possible.

    I ran into a problem quite fast: I can't render 3D looking sprites with no effect on. So I just used the skend effect by somebody (i think. Can't remember his name). Even though I realised a few hours later that I should have used the 3D manipulation effect, but:

    1-The effect is buggy, and hard to manipulate

    2-It would have broken my first wish to use no 3D effect

    3-It was 3am and I really didn't want to remake all of my code for possibly nothing

    Anyways, I finally succeeded in making the 3D effect. So the next step was to make everything dependent on instance and global vars, which was pretty easy.

    And then, I realised that my effect looked not only awesome when you controled the cube, but also absolutely amazing when you controled the vanishing point.

    So I spent the next 2h making a GTA-like kind of looking game, and yesterday, at 5am, I succeded in making this: https://twitter.com/skymen75/status/751591238672023552

    Then I got pretty hyped honestly, I tried adding more to this. The engine managed a var named "TopHeight" that defined how "tall" the cube should look. So I added a var named "Bot Height" that defines the "distance between the cube and the floor".

    The result is neat HOWEVER I ran into a problem.

    When I drew my cubes, I made it so it drew the furthest from the vanishing point first. But, this is no longer valid, as, if I have "Height" there are some cubes that should be drawn after but are drawn before. Which creates some weird perspective glitches.

    So I tried my best to make it so it works fine, but I got bored pretty fast. So I'm leaving this here in case anyone is interested in using this. (In case the 2.5D platformer effect or Q3D or 3D whatever effects are too hard to use)

    https://mega.nz/#!FgMxjQYB!DNMpGEld-L9y ... sUEDKfi6fE

    If anyone fixes the glitches, makes the engine better or even make a game using this, I WANT to see it. Just know that everything works just fine if you just let that "BotHeight" to 0.

    EDIT: Here is a live demo so you can see the thing happening

    http://airtailstudios.comxa.com/Fake3DGTA/

    Basically, the car is controled using arrow keys

    In Cubejump, the three cubes are controled using ZQSD, arrow keys, and 8426(numpad)

  • Well, you can make them spawn at random, and make them contain another sprite which acts like a lighting. Then mke them move at random using two sine behaviors with a lot of random.

    For the lightning effect, you can also just add the glow effect to the fly if it's just a really small sprite/dot.

  • Well, I've been trying until yesterday on the same sprite. It didn't work. Then I began editing another one and it worked just fine. When I came back to this one, it worked too.

    Odd...

    Anyway, thank you

  • Hey.

    When I try to edit a sprite, if I zoom a lot to be close enough to edit pixel perfectly, the editor just goes way too much at the top of the window.

    Is there any way to avoid this?

  • mikehive That's exactly what I was thinking while making the 3rd level and the boss. So I added a "anti timescale" mob that moves toward you and kills you only if you scale time.

    If you want to try them, do the konami kode, it will open a level selector

  • Hey everybody.

    Lately I've been participating to the LowRezJam2016 Jam, and I ended making a try'n'die, where I did absolutely everything from sprites to music and coding.

    You can play the game here: https://itch.io/jam/lowrezjam2016/rate/59833

    If you submitted a game in the jam too, it would be nice if you could rate my game. Post what you did too, I'll take a look <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Also, I precise that the music I used are totally free and you can use them in whatever projects you want. I used 5 of them in my game, but I made 8 bits of music in total: https://soundcloud.com/skymen75019/sets/lowrezjam

    In a similar way, the capx file is also free to use, edit and blah blah blah https://mega.nz/#!QosAGbIC!RLJf0irtyBVH ... MQzvq_ld6k

    You can use any ressource as long as you credit me. Also, it would be cool if you could show me what you did using them.

    Anyway, happy game making <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Problem Description

    Sometimes, when I rename an object, Construct frezzes then crashes.

    Attach a Capx

    No CAPX

    Description of Capx

    No CAPX

    Steps to Reproduce Bug

    • Rename an object
    • Slight chance to crash

    Observed Result

    It seems to occur more often on a bad computer (where drivers can't support OpenGL), but still have a slight chance to occur on a better one.

    Expected Result

    To not crash and rename the object

    Affected Browsers

    Editor bug

    Operating System and Service Pack

    Windows 10 and Windows 7

    Construct 2 Version ID

    Constrcut 2 r221 64 bits

  • Yeah, I see. Hopefully, the bug does not happen on NW.js wich is the export I target.

  • Problem Description

    I have been using Rojo's Paster to create some sort of motion blur, like the one here:

    However, recently when my player "dies", this error appears:

    Attach a Capx

    Here is the capx (add https)://mega.nz/#!V0UFlKrC!bklFavTJjtc_upfm2tQBfIGd6Jp8gsYhrKBAffDYOkw

    Description of Capx

    The Capx is actually my current game. As I don't know what does that, I can't really reproduce the bug.

    Steps to Reproduce Bug

    • Die
    • That's all

    Observed Result

    When I hit Ok, the bug, if it occurs again, is just logged into the console, without affecting the game. However, when the bug occurs, for one or two frames, there is a graphical glitch hiding some objects, and not hiding some others.

    Expected Result

    Before the bug began to appear, it used to work quite well. Meaning my player would just die, and it would restart the game.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (YES)
    • Internet Explorer: (YES)
    • Edge: (YES)
    • Opera: (NO)
    • NW.js: (NO)

    Operating System and Service Pack

    I am under Windows 10 Family

    Construct 2 Version ID

    I am using Construct r221 64-bits

  • Ok thanks

  • Hey, I'm buying construct, and I had a little question.

    I'm used to work on construct everywhere. On my laptop, at school, on my desktop PC, and so on. So, I want to install Construct on them all. Is it possible?

  • UPDATE:

    Hey! There is a new playable version!

    (add in http)://airtailstudios.comxa.com/SHIFT!V4/

    Or play it on scirra's arcade:

    (add in https)://www.scirra.com/arcade/adventure-games/shift-5535

    Have fun

  • HR78 Thank you.

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  • Thanks, that might do the trick. I knew how containers worked, however, I never thought of it that way .

    I'll try and let you know.