sizcoz's Forum Posts

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  • The Google Play In-App Review API lets you prompt users to submit Play Store ratings and reviews without the inconvenience of leaving your app or game.

    It would be a great Asset to Android App Developers for this to be implemented.

    I believe this is a new Google Feature, and it would be nice to get ahead of the curve.

    Here is the relative link.

    https://developer.android.com/guide/playcore/in-app-review

    I have submitted this in the suggestions/Ideas section, if you want to vote for it, the link is below.

    https://construct3.ideas.aha.io/ideas/C3-I-1481

  • You can put images on buttons, with css, but they only work after export, and as said before, they float over canvas, you can z-order the form controls with css, but they will always be on top of sprite, etc

    A basic example, I used only buttons here, with z-order, but it's clunky, so I would not recommend.

    https://www.sizzle-games.com/cardflip/

  • Either

    X=LayoutWidth/2

    or

    X=RectangleFocusArea.X+RectangleFocusArea.Width/2

    Will probably work

  • Spent an hour on it a week before last, couldn't get it to work while building an APK, Just guesswork without the official documentation, so It's a matter of just waiting for a Stable Release, with updated documentation I presume.

  • This is reasonably fast if you use a button and css, but I'm afraid it sits on top of canvas.

    http://www.sizzle-games.com/mona/

    Just click on image to blur in/out

  • As mentioned previously, I think Picking is already intuitive....But

    I have seen the Majority of new questions about "For Each" which come from the fact that

    if you don't know anything about coding and loops, which is supposedly what the appeal of

    C2..3 is, then most people associate "For Each" to mean in literal English,

    "For Each once".

    Example "For each Person, I will give a Cake.", not "For each person I will give a cake, when I have finished, I will start again and give everybody a cake."

    So I think It would be beneficial, if you had a selection, Just like the Timer Behaviour.

    For Each (Looping for each instance)

    For Each (Only Once for each instance)

    Obviously the first option would be, legacy backward compatible.

    This might save a lot of frustration, from newbies, from a non coding background.

  • As long as it does not contain 0 you could do this, variable 1 being your count.

    Edit, if it contains strings do <> (does not contain).

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  • Ok

    For this example, if you wanted to circle around the circumference of a sprite which is 100 x 100, and is in the centre of a layout which is 480 x 640 you would do the following.

    50*cos(sprite_angle)+240

    50*sin(sprite_angle)+320

    Hope this helps.

  • Put all your sprites from which you want to Z-Order into a Family.

    Add A Number Instance Variable To the Family, call it SortYOrder.

    Finally add the code below to sort Z-Order according to it's Y Position.

    To sort the reverse as in backwards, Sprites Set SortYorder to -sprites.y

  • Don't know if this is of any help, but I made an example of Arrays here , It has an example of how to Add to a C3 Array in Javascript.

    https://www.construct.net/en/forum/construct-3/scripting-51/please-add-templates-145895/page-3?kws=sizcoz

  • To be more specific, I could not load the image locally from file into the Destop version of C3, but I could copy and paste the same image from Gimp, where it was exported from, Also the same exported image that was saved locally, loaded fine into other image editors, for example MS paint, also the same image file loaded into the browser version of C3, without problems.

    Actually come to think of it now, I think the problem was that the image was saved automatically by Windows to my One Drive, maybe that had something to do with it?

  • I also had this with the Desktop version, I now only use the Browser version.

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