shinkan's Forum Posts

  • <img src="https://dl.dropboxusercontent.com/u/34375299/Construct%202/examples/triggeronce.PNG" border="0" />

  • Preferences -> Reset dialogs

  • Depends on You. If You use a trigger it will check once, if "every tick" will check every tick.

  • I think a capx example will help you understand better.

  • Use Bullet behavior.

  • <img src="https://dl.dropboxusercontent.com/u/34375299/Construct%202/examples/snaptogrid.PNG" border="0" />

    This will snap newly created blocks to 32x32 grid.

  • Mouse: On Left button released -> Sprite2: Destroy

    Edit: This is very basic system. If You want to keep using it then You should really make some improvements. Like currently breaking block. While breaking the block try to move your mouse over different one. You will see that block over mouse cursor will be destoryed even when breaking animation is playing over completly different one.

  • Yes.

  • Well you can have it all. I made this example especially for you.

    • Sprite: Is overlapping at offset
    • distance(x1,y1,x2,y2)
    • use second sprite to test for collisions.

    All depends on your game and what you want to do.

    why did you ask about "without using arrays" ?

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  • There are very few sandbox/tile game examples on how things are done.alot of them are terrain generation,But none on drawing animations onto tiles and making them look like they are breaking.

    There are dozen ways of doing that. It all depends what you want to do.

    Hold left mouse button on any block https://dl.dropboxusercontent.com/u/34375299/Construct%202/examples/dest.capx

  • Link to .capx file (required!):

    animations_folder.capx

    Steps to reproduce:

    1. Double click on sprite

    2. Move "Default" animation to "New Folder"

    Observed result:

    If you move any animation to any folder it's permanent.

    Expected result:

    Be able to move animations outside from folder and delete unused folders.

    Browsers affected:

    Operating system & service pack:

    Win 7 64bit Sp1

    Construct 2 version:

    r138.2

  • basically moving up and down and jumping is the same thing - sprite moves on Y axis. If you are using 8Direction behavior for movement you can then simply disable it when jump key is pressed. move (or animate) sprite along -Y axis, and when jump is finished enable 8Dir again.

    Limitation of this is that you can't move while jumping.

    If you wan't to move and jump at the same time do it same way but instead of disabling behavior add an offset for Y position.

  • Cipriux it's for samsung. Happend to me when I got myself sIII galaxy. After installing dropbox app I've recived an email saying "thank you...blah blah... samsung... blah blah you get +48gb for dropbox for two years"

    In this copy I just miss one thing that dropbox have, not sure how to call this. In dropbox if you share a link, you can click it and file will download. In copy if you click on shared link new page will open and you have to press download again to download file.

    ... And you can't drag&drop folders from desktop to Copy. You have to create all foders manually first and then upload files to each folder.

  • Well... You just have recived extra 5gigs ;) Thanks