Can happen sometimes. Try to reload fb page and paste link few times. Usually it works for me when it says that dropbox links are blocked.
Katala yeah, it is a bit complicated... but one object is better then 1000
edit once more:- óÒ fixed, that was fast, keep up the good work : )
acelnószz haha it's finally working
Use instance variable for your swords and set dmg amount according to value of that variable
Not an issue, but please add "Mark all read" it was very useful.
Post preview is awesome
Edit: "New posts (16)" - keep adding up even if I visited all of that posts. should it subtract each visited one?
Very nice. now need to learn what the hell all this buttons do
One request, When you press "New posts" from top menu could you add an option to "Mark all read" so I don't need to go and check every single topic.
oh yeah PM's are not working
There is Search (Ctrl+F in events) and Replace (R key on condition, or action) already. And you can even select multiple events to replace at same time.
But you can use replace for same object types only. You can't for example switch Text for Sprite because these are two different objects and have different parameters.
You can use Tilemap for background
iso tilemaps
Can't make button be see thru but you can place buttons on one layer and lower opacity for that layer.
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I can't open "http://www.hanszimmerwantsyou.com/" site, is it working fine for you?!
Here's the apk version (using Crosswalk) DungeonMaze.android.crosswalk.arm.apk
and here's a www version DungeonMaze/index.html
On my samsung galaxy s3 using Crosswalk .apk:
Small map - 41-44 fps
Medium map - 34-38 fps
Large map - 30-34 fps
Chrome for android:
Small map - 39-43 fps
Medium map - 38-40 fps
Large map - 24-30 fps
I'm quite surprised about that fps results - positively. I didn't do any web/mobile optimizations, just added few sprites for touch controls to what I've already have and export it.
This looks like a bug and you should post this in Bug section.
For a little workaround you can set your text to
"Tilemap.TileToPositionX(Mouse.X) /32 & ":" & Tilemap.TileToPositiony(Mouse.Y) /32"
Katala All you can do is to make all units with all animations and see whats happening. You could use one same object just duplicate it to match units number. These are hard decisions for any developer. But until you test it you will not know how it behaves
Something like this?
Yeah, I suppose. Just need to change controls from keyboard to touch.