shinkan's Forum Posts

  • Lunarovich

    I've been playing with this for a while, but i can't get something like this to work. Where FOV with distance 1 = tile 2 and FOV with distance 2 = tile 3.

  • Finally!

    Thank, great addition to community.

    Is there a way in rot.js to get cell numbers for FOV, to gradually fade it out?

  • If you created an android game you should then have *.apk file which you can install on your device.

  • That is correct

    because in event System: ShootEnemy = 1 you are not specifying which instance of the enemy should be affected.

    You are saying "if ShootEnemy = 1 then set angle of all Enemies towards player"

    Give your enemy a variable - boolean "hit" will be fine. and then:

    -Harpoon: On collision with Enemy -> Enemy.hit set to true

    -System: ShootEnemy = 1 and Enemy.hit = true -> Set enemy angle etc....

  • What do you mean by "responded"?

    Events like SpriteA on collision with SpriteB -> destroy SpriteB will only destroy a SpriteB instance that was picked by collision, other instances will not be affected.

    If you post your capx file, or screenshot of your events, then we could find out what is going on.

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  • You need to build your game with XDK and install on your device manually. Currently there's no other way to test Ads with crosswalk.

  • Hey guys remember that Google Play Game Services were added as a "experimental support for PhoneGap and Crosswalk" so things may not work properly.

    The best would be to get Ashley here to get a look if this is an issue on plugin side or yours.

  • Ashley are there some tests or I don't know to check what the hell is going on on my side?

  • Yeah, I did try different DNS some time ago, and still the same. Multiplayer is obviously working I can export my "game" to dropbox or my server and I can easily connect between my pc using node-webkit and chrome from dropbox or my server without any problem. But only me! If someone else is a host then I can't connect, and if I'am the host they can't connect. This drives me crazy!

  • I really am enjoying this podcasts. Keep up good work.

  • I need to bump this one. I'm still unable to use multiplayer, it only works if I'm using C2 examples (chat, pong etc) but if I change "GAME_NAME" to something different then I can't or others can't connect to me

  • I don't get any lag on my machine, but You are using tilemaps very strangely - i think you did not understand what they are for. And why do you have xxx numerbs of copies of same tilemap objects?! Please read some tutorials and "how-to"s first before you get into big troubles with your project later in development.

  • shinkan

    The game is good

    but the scrolling is very jerky on my nexus 7 2013 model

    Thank you!

    For the scrolling, not sure I can do more about that

    I've optimized background as much as it was possible! Last optimizations gives me about +7fps boost on my Galaxy S3 (game runs between 48-57fps and it's very smooth). :/

  • > Not sure what to think about that, I have mixed feelings.

    > On one side it's evil

    >

    "good" and "evil" are imaginary concepts, even life isn't fair, you're free to do whatever what you want.

    Yeah, but there is also something like common sense

  • Well, your issue is not that easy to do.

    Making AI for enemies that can freely move, jump on platforms is difficult. Can't help you with that because I don't have time at this moment, but give it some time and someone will eventually help.