shinkan's Forum Posts

  • I'm not talking about events. I'm saying that core features of the editor should get a massive update.

  • From my point of view I think it's because C2 was designed and made long time ago (well, not really but a lot time have passed since) And for that time all was great! But times have changed, standards have changed and C2 popularity sky rocket quite high with a lot of new users. And I truly believe that C3 will catch up with all of that.

    Can't find any other reason to justify things like

    • not being able to manipulate group of objects at runtime without making long and sometimes complex events.
    • doubling up every single object in the layout just to add some nice bump mapping effects - which again makes everything harder to work on
    • not being able to use more than one lightsource on above effect !
    • not being able to use more than one shadow caster on the layout without getting stupid results.

    and so on...

    Also i think C3 should go full on WebGL. Sorry to say this, but forget about canvas2d, there is really no point to have it. It makes everything more complicated than it should be.

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  • What kind of exporter are you using and what kind of devices you are testing on?

  • Memory rather do not have any impact on game speed. If your mobile have not enough memory then game will probably crash or not run at all, but it won't make it work faster or slower.

  • Hundreds of objects on screen is not an issue for the engine. But then 10.000 per layout starts to being an issue. Probably not for the engine but for the developer.

  • Yeah, but you will probably need to wait for C3... Cause it looks like everything is now pushed to C3

  • There is something like "Search" on the forum, You can use it to answer all your questions before even asking them! - magic -

  • So far so good, thanks again!

  • Thank you for the info and your time!

  • Hey, I'm having a small issue with this.

    I have a layout "A", when you start the game for the first time Tilemap is already set in the layout "A".

    But if you go to layout "B" and few second later go back to layout "A" (or just restart the layout) then same Tilemap object is set from JSON file from local storage (tilemap size, and tiles position).

    In both cases pathfinding works fine except "SetTile" action.

    After returning to layout "A" and trying tu run action SetTile it gives me an error

    "Uncaught TypeError: Cannot read property 'call' of null. EasystarTilemap_behavior.js:177"

  • I really want to believe that C3 will be something more than just C2 editor update. I don't mind it being still just the web games maker (+3rd party exporters) but everything else could use a nice update.

  • yeah, Use boolean variable to determine which character is dead and then apply effect to only that specific instance.

  • put all musics in sound folder.

    That's not a solution. That's necessary workaround, which will increase memory usage and load times.

  • To be honest i don't think that's a r214 fault. As far as I can remember XDK Crosswalk have always some issues with playing music for C2 music folder.

  • No Idea man, didn't open that file since i've posted it and I'm not at home at the moment so can't really tell.