Sebastien's Forum Posts

  • Congratulations, very nice idea, concept and well executed!

    Sometimes triangle doesn't shoot but sound is played.

    I guess it happens as long as it is not well positioned.

    My game name is a bit similar but not submitted yet...

    Absolutely need r32 for "load file from (project) URL" works.

  • You can be reassured: cursor appears outside but not on my screenshot.

  • Thanks to you too Ken500!

    Mmmh... Ok, I understand better the concept. Nice idea but - in my just humble opinion - I'm not sure it's the better gameplay and design way for your game. For many reasons and especially because how to know where the click/touch area is without full screen? To complicate things further and for example, my workspace is multi-screen, so the cursor can be lost even beyond the borders.

    Could you tell us why the game is awaiting validation?

    Is there a (short or long) waiting period on Newgrounds ?

    Or are first votes enough to appear with the "C3jam" tag?

    http://www.newgrounds.com/games/browse/tag/c3jam

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  • Hello and good luck for this jam participation!

    I hope to achieve this goal to sleep a little.

    Just one thing: the mouse cursor disappears.

  • Thanks for the tip bigcatrik, I will test after a little rest.

  • Ok and thanks "don't quote" AuShadow !

    Well, if that's the case it's good news for those who try this adventure and ready to shell out.

    For my part, I have bugs and slowness, C2 remains much faster, I see it only by logging loops.

    And with cloud saving, delays are tiring (CTRL+S addict), can't wait for a real native version!

    Despite small embarrassments, it remains a superb framework with a true effort of modernity.

  • Hello Chris,

    I suppose that you have to create an account on newgrounds.com

    This seems to be enough for various publishing features access.

    Other details should follow to link projects to the Game Jam.

  • Hi everybody!

    What will happen after the beta end and this Game Jam?

    I wonder if we'll keep control over our projects or not.

  • OMG, thanks for the information oosyrag and everyone! I missed several epidodes.

    When I think back to all the time spent to realize kind of this coupled with procedural.

    I will have to look at it more in-depth when I have a little more time in front of me.

  • It's really cool, where does it come from?

    Is it an auto-tiling bitwise based method?!

  • Hello again, Miss ! Your attitude is far from that of those, so many, wich don't even bother to consult the documentation, available resources, dissect capx, or even start a search via a search engine or forums. I believe that this third type of person there is the worst and that it would be necessary to create a pop-up tutorial just and only in an effort for them to learn to be a little more autonomous, which seems absolutely not to be your case, like I suppose nobody here!

    Here one of my secret weapon, it allowed me to learn a lot and still today:

    I just type on Google "scirra" followed by "all desired keywords I need".

    I even sometimes combine with the term "capx" if I'm looking for sources.

    Okay, it sometimes takes lot of work but with patience = guaranteed results.

    In fact, I think we are all in the same boat, cause in game design, nothing seems ever won and obstacles still to be overcome, which can indeed and in the end, some days, be quite discouraging or even depressing, especially during first steps, not to mention our life to manage in this sick world of money, money, money. It is also, unfortunately, one of the way of cross that we have all freely chosen by launching ourselves into a so exciting and fascinating adventure, no matter the slogan.

    Slogan that may need to be improved:

    No Programming Required! (*)

    * But it's better if you have a coder logic (**)

    ** And if you don't have it, you'll learn to have it (***)

    *** Etc, etc, lol!

    That said, and as underlined here, there is also a truly friendly and supportive community, often busy, sometimes silent as a wall, but ready to help when topics and difficulties are well posed. Why, and in the case of your mathematical example, not just create a function to achieve what you want to improve? At least, the case is filed!

    To tell you the truth, I know perhaps how to code (although this does not mean anything any more today, given the increasing number of new languages ??and technologies every day - it's for me a sort of trendy recruiters fantasy), but if you knew how many days and nights I have spent working on ridiculous features that in my imagination and on paper were so simple and drawn in minutes. This actually does completely lose the head, especially with fatigue and sometimes a feeling of loneliness. In short, I always feel like starting from scratch, even though I have necessarily made progress, like all of us, and at the cost of many efforts.

    Besides and frankly, whenever I use Construct2, I have the feeling to code, but with hands attached, this creates a form of frustration because if this model was unbridled, I will have an incredible saving of time and logic. In my wildest dreams, it might be necessary to implement a mode to be able to switch from a graphical view to a pure code view (in both directions), with a system of verification of the syntax and validation as precise as it is with the event sheets and as we know it today, and also create an accessible language for everyone, and for all levels. New slogan: Learn to code with C3! A sort of "gamification" aspect of the things. I'm sure they've already thought about it and it's possible cause Scirra's products are so thought and patterns very respectful of standards, which in the end always impressed me cause I didn't know initially how it was the case.

    It's a little bit the problem exposed here, but reversed, and my new very special query for you and this year, Ashley!

    Nice helena your idea of ??wiki, an official one, why not with a reliable system, well standardized and known like MediaWiki (the famous engine of Wikipedia) to which all certified users could participate. This would also make it easier to update contents and to translate into several languages. It may be a beginning of solution, there are certainly others... But what a supplementary colossal task!

    After all I don't know, but I think Ashley, Tom and the others may burnout these days, because many of us, me the first, are a bit nervous and/or so demanding with our requests, even the most legitimate ones like your one, are so many, so I hope that it's not them that we are going to push in self-destruction mode, otherwise we would look very uncomfortable without our favorite tool and their parents!

    Sorry, it was a bit long, I hope my frog eater prose is sufficiently digestible.

    NB: I hate, like most French, eat poor frogs, still another myth. Croak and peace!

  • Ashley, it would be really-really cool to be able to customize the default color of each tab in event sheet and layout properties. Actually, I have been waiting for this feature for a long time and with the arrival of this on the events, I was surprised not to see it implemented.

    Maybe in a future update?

  • I have done a more complete tour since the last time, and I begin to love it more and more, you can take, as has long been expected, my money too. Impatient to discover the full version and all the features (still a few blemishes about standalone windows native version, the absence of multi-layer TMX support on tilemaps, amongst other things, but we will come back to it in due course).

  • Hello and sorry but I think your approach and your question are surprising! However, and according perhaps to your level, I must admit to understand them. But you know, the purpose of a manual is to be a features and usages reference, not to take people by the hand until creating their project in their place. Personally, I presume it will be very close but better than the current one, and Scirra will also make it as complete and clear as possible, like they have always done (look a bit on the side of the competition, the bar still remains relatively high). This is one reason why I never really agreed with the famous adage "create your games without knowing how to code", it takes serious experience, and it also comes with curiosity but above all with hard work.

  • Ok everyone, all these contributions are very interesting!

    But why post on this thread and not open a new one?

    It seems that they are a "little" bit off topic, isn't it?