scidave's Forum Posts

  • That is some incredibly fast turn around time!

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  • Yep, I couldn't find anything at that link either. Maybe you are in the middle of reposting?

    p.s. You should use box.net or dropbox they are way better than mediafire. I switched to box.net..

  • Great idea and example... I can think of a few cool ways this could be used in a space game.

  • Sounds like construct is heading towards the realm of object-oriented programming

    I was thinking the same thing as well. I've been wishing for awhile for that kind of capability.. so this is just downright incredible. Can't wait to see some examples and get the plugin!

  • Thanks Tulamide. I was afraid that was the answer. I'll submit a bug if there isn't already one.

  • bump.... certainly somebody uses the file manipulator. or has it been deprecated in favor of the build in system text commands?

  • Funny.. I was thinking of making an "I love Construct" post.

    That would be great for you to write an article. Construct needs more publicity... people don't know what they are missing. AMEN!

  • Unfortunately, I haven't messed with physics or picking issues much so I'm not going to be able to help you out on this one.. at least not without learning about it myself.

    However, you are simply placing the ships at the x and Y location. If you want them to travel there you will need to probably do a "set force to position" action. At least that is my guess.

  • From working with some questions on the forum I realized some people will want to place objects on layouts through the editor and not through events. It's more intuitive and probably the preferred approach. I solved that problem by storing the X,Y, and Layoutname of the destroyed items in an array and then re-destroying the items that matched on start of layout. The solution can be even more generic by checking collisions between Mikey and "destroyed" family. Then the event sheet would work for anybody with any object they want to destroy. They simply add their object to the "destroyed" family!

    I updated part 4 of the tutorial to describe how to do that. Now Mikey can go around picking up gems!

    http://www.box.net/shared/mdxgb80310

    <img src="http://i34.tinypic.com/333vdpf.jpg">

  • Can you post a .cap of what you tried?

    I'm not sure why you can't in one loop first generate a point, then generate a ship to go to that point. If you wanted to first generate all the points, then generate all the ships, then make all the ships go to the points you could always put the points into an array and then place your ship based on the values in the array.

  • Can you explain it better? I read it twice and don't understand what you are trying to do. That's probably why you don't have any responses.

  • Awesome graphics and sound... but too freaking hard. I know you wanted this too be a hard game, but it is no fun when you just die over and over again... Can't get past the second level (even on noob). Of course, I could just suck at video games.

  • Just downloaded and tried this out today. WOW!! The ACExamples.cap is simply amazing. I can't wait to try this stuff out in a game.

  • Really.. Really impressive work. I wonder how you figured out to do that with events.... This is a great addition to Construct!

  • Can you not use LoopIndex * some number or use Random()?