samuelbromley's Forum Posts

  • Hi all

    I've finished my first game. I have been working on a large project, but decided to join in with #GBJAM8 on Itch.io, and created this vertical shoot em up called parsec.

    construct.net/en/free-online-games/parsec-17088/play

    I took one of the Construct 3 demos, which was a great starting point.

    Any feedback would be great!

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    in case anyone is interested :)

    It uses the excellent ProUI addon in places.

  • What you can do is put the text on a content container like this: https://gofile.io/d/gbCrsH

    Salman_Shh << see above

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  • srenshaw can confirm - i also have the text working now in a scrollview. works really well.

  • This is so useful for me. I have been collaborating with someone else, working on different layouts in the game, so C3PM is perfect - and will save a HUGE amount of time.

    I have been through this pain several times, and it's not fun. Using this will make C3 even better for me.

    Props to relixes

  • I suspect that you have the same thoughts as I do on football manager games, they're just NO FUN any more. The modern manager games are like... ugh. The stats mean basically nothing. They're more like 'Fantasy Dream Team' simulations or something.

    THIS!!!!

    I remember going to a friends house that had a phone, and we called other managers (who had put their number on the papers for transfer dealings) at 1am in the morning and getting told off. However, we did do some transfers with a guy who managed Sunderland at the time! :-)

  • you can have any c3p files you wish if you think they will be useful. I think they will give you some ideas at least.

    i LOVE PBM games (not so much PBeM). I played them loads when I was a kid and waited by the door all the time for the post - walking miles to the sorting office sometimes!

    I also then ran my own 'PBM' (using Tactical Manager on Amiga) in a workplace with about 1000 people - it was such a great experience.

    The game that I have taken lots of inspiration from is Super League Manager on the Amiga, by Audiogenic. No stats in that game, but they didn't expand upon the English enough, which is what I am trying to do.

    Here's some example of alpha screenshots in case they get your mind working - i know that seeing something can trigger a thought or two (does for me).

    samuelbromley.itch.io/soccer-manager/devlog/148246/some-screenshots-for-my-retro-soccer-manager-game

    Same for me in terms of writing in different languages. I've used several platforms, but C3 is definitely the one for me!

    I see you are pretty close to me (I'm in Stoke) if you ever want to swap ideas etc.

  • I'll show you mine if you show me yours :-D

    My soccer manager game is unique in that there are no stats, just pure words to describe a player, a team, and so on.

    If you want any sheets, let me know. it is still very much in the beginning, but i have about 6/7 layouts partly done now including squad, pick team, match engine, player bio, fixtures etc.

    My twitter is samuelbromleyfc if you want to chat etc.

  • I would take a look at ProUI addon.

    I am not a fan of addons as who knows what will happen in the future, but this is a great thing to have. I am making a soccer manager game, which is 90% UI/menus/buttons/lists, so it has been a big help.

  • Use the 'Set CSS style' action to set "font-family" to the name of the web font.

    This works for me with fonts, colours etc - just like a normal CSS change on a web page.

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  • thanks :)

  • hamthegirl i would be interested in this, if you are willing to share the screenshot/code :)

  • OMG, I have used 'choose' so many times for other things. I cannot believe I forgot about this!

    Many thanks!

  • Saw this on twitter and instantly became a fan of the game - and Lou!