Sami424's Forum Posts

  • If you mean Construct splash screen, you can remove it. Go to Properties - Project properties - Loader style

    You can also just switch the loading logo in folder Icons>

  • Is there a way, I need to get the embed build into a client forum, but they requested the Ad from Construct to be removed. Is there a way to do that?

    What ad?

  • I have a set of code on my event sheet that is for one part of my game, and I have another part of my game that needs similar code. I want to copy and paste it to edit it instead of creating it all out again.

    This is not from one game to another, it is within one game and one event sheet.

    Thanks!

    Its also nice to use functions with parameters for this, construct.net/en/make-games/manuals/construct-3/project-primitives/events/functions

    Using functions, you dont have to redo your code multiple times, but you can use the same function for multiple objects.

  • Hello everyone, I have a problem with Google Service and Admob. When I connected the Google and Admob plugin and configured. Then the APK file does not start, I also tried Debug APK and also does not start. Is there any up-to-date information on how to implement Google services and advertising in your game, for 3 days I can not solve the problem :c

    What happens if you only remove the admob plugin and export, does it start?

  • I uploaded my game in Construct Arcade and it's displaying weirdly. My game's aspect ratio is 16:9, but it's not filling in the player.

    Have u tested the options in the project property tab? For example to scale the view or have you tried setting to fullscreeN?

  • I want my app to open a link on a custume chrome tab . the bowser plug in only open on android webview . i also found a code to open crhome but its on java and not javascript. any idea how i can open a link in custume chrome tab?

    w3schools.com/jsref/met_win_open.asp

  • every time a bullet hits an enemy the hit sound overlaps and is extremely loud

    does anyone know a solution

    basically what i have coded is

    bullet on collision with enemy

    subract bullet.damage From enemyHP

    destroy bullet

    play enemy hurt

    To make them not overlap(or atleast make same tagged sound not overlap), do something like

    Is playing "tag", (do nothing)

    Else, play "tag"

    To play a hit sound then a hurt sound, i am not sure, you could do Play Tag on collision and On sound ended "tag" > play hurt sound

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  • Basically most of person knows how to sound control by touch control but how we can do with keyboard?

    I usually use variables such as Soundon = 0/1

    So i do events, on key X pressed and soundon = 0 > set soundon = 1

    ON key X pressed and soundon = 1 > set soundon = 0

    Then i just do sub-events where i wanted the sounds, so lets say i spawn a bullet:

    On bullet spawned >

    Sub event > Is SoundON = 1 > Then play sound

    So its only gonna play if the variable soundon = 1.

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  • I know I have seen your stuff and with that said I do think your project you have been working on for 7k hours+ prob is amazing.

    But as I said, like others in this thread, if you MAKE SURE to sign a contract with the company you are using to port your game, or even with individuals sign a contract to make sure they will have to pay you/compensate you IF they break the deal(such as making their own game with your source.)

    A year ago when i had a client who needed a mobile app for his business, i printed a contract i found online for apps, if i were to sell the source code for his app to anyone, i would have to pay him a big fine.

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  • how to do is end overlapping? Really weird that there is no such thing. How do I know overlapping is over? And what to do if I need to check overlapping for more than one object?

    Right click the event and do "invert"

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  • Do you mean parallax backgrouds? If so create a layer called "background" on the bottom of the layers, and set parallax property in it to like 10,10 , this will make background appear futher away when you move.

  • I want to create a "simple" wordwall clone.

    It's database includes -

    1. The user info + access to their activities.

    2. An array of questions/answers for each activity made that users can send to my server and get back from the server. Every activity made should be available to everyone.

    I know that I have a lot to learn to make this from the backend.. but I'm ready to go to the next level even If I'll need to learn to code and use other platforms!

    I'll be glad to have a direction of where to start and decide the best and easiest way to make this project.

    Best would be to use playfab.com or firebase API I think.

    Using C3 with your own MySQL is not every secure but depends on what you are making, and if it has to be secure.