Salman_Shh's Forum Posts

  • working on polish and optimisations.

  • Nepeo if I had any feedback it would probably have been nice if there was more info on how to use specific actions for building up a JSON string but that's easily amendable with an example project just showing adding and removing values as well as filling out object arrays.

    I hope to make a quick free example project soon since there were users who were interested but were feeling intimidated about using JSON + some intermediate users didn't know it was possible to write a JSON string via the plugin (heck I didn't know till I had a reason to use it and experimented a bit with it)

  • made a fully featured custom level chunk editor using only default plugins and events. creating and reading JSON strings for creating levels chunks, all done using the default JSON plugin that was introduced quite recently.

    it was all done to create procedurally generated levels by stringing together prefab/pre-designed chunks, and since there isn't a C3 feature for creating prefabs in a similar fashion to Unity.

  • started working on a custom level chunk editor for my game so I can pump out more chunks for the procedurally generated levels portion of my game.

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  • Salman_Shh Adding themes is pretty cool! Not sure if you've looked at it before but the Advanced Random plugin has some useful stuff for interpolating colours.

    Nepeo I had forgotten about that, might look into it later on i choose to do something a little more ambitious, currently just making custom themes as a possible cosmetic item for my game, it was originally just an experiment to try making the game look more pleasing.

  • the new colour features made it a breeze to experiment with adding colour themes to my game

  • Nepeo awesome! Will go great with my little research

  • made a weird version of golf... with boxing gloves and moving balls.

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  • Fake 3D Topdown Stealth game Template

    https://www.patreon.com/posts/31237042

    contains the following features.

    • Gamepad / Keyboard & Mouse Support
    • Complex AI System (Line of Sight/ Movement/Patrol/Combat)
    • AI Actions system (Move Backward/Pathfind to last known position/Patrol/ Pathfind to Player)
    • Nuclear Throne Style Camera system.
    • Scaleable Input Manager system
    • Debug Controls (God Mode/ Slowmo/ Fullscreen/ Change Camera Angle)
    • and many more
  • CreativeMind It hurts my pride in trying to be unique with game ideas but I can see the similarities but it wasn't intended to be + enemies in my game don't shoot out when grabbed. trying to make a game that forces you to be non-violent.

  • >

    Salman_Shh This GIF shows how to catch an hostage (hope it's the right word), right? This is so cool!

    yep!

  • lol Salman_Shh just make a full game already and take my monies.

    😅😂

  • Started as a project for Ludum Dare, but since i wasn't able to finish it in time, I'm turning it into a month long project as part of "Devtober", mostly working on this during my free time.

    the Theme for this Ludum Dare was "You Start With Nothing", i was able to brainstorm an idea.

    the idea was

    puzzle-stealth game, you need to leave a room of mercenaries, you only have a gun with 0 ammo, aim is to exit the room point your empty gun at enemies making them them think you are carrying a loaded gun

  • If i paid over Patreon, can i have c3 project file example ?

    That's pretty much how it works haha