sachos345's Forum Posts

  • FWIW there is no single list of supported gamepads - it's whatever both the OS recognises (which it should if it has the right driver), and the browser also recognises (which hopefully it does if the OS recognises it, but they might maintain whitelists/blacklists depending on the browser). So it likely varies from system to system and also depends on the browser.

    Ok thanks Ashley

  • This is my Joystick

    Model Sj-702. Its a shitty generic joystick, i think thats why... =S

  • What version of Construct are you using? What did you run game in?

    I used a generic USB Buffalo SNES gamepad, and it works fine in the latest version of Construct with both Nodewebkit and Chrome. And this gamepad did work when I tested it earlier this year, so therefore the support should be much greater now if its supporting mine.

    Im using the last version. Windows 7 Ultimate 64bit, maybe i need to update the drivers or something?

  • Does it work with other gamepad different than the X360 controller? I have a generic PC joystick and its not working =S

    Can i have a list of the suported gamepads?

  • Something as good as Diablo 2 LoD. Or an old school shooter, like DooM or Quake

  • Try this simple tutorial

    https://www.scirra.com/tutorials/785/si ... ial-part-1

    Create an invisible object pinned to the head of your character and check collision of destructible tiles with it.

    Also, instead of removing the tile, play a "Destroy" animation and Destroy it on animation ended. It will look cooler! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Those two examples arent using the Tilemap object =S Im having trouble finding the right tile to destroy

  • Hi, im remaking the 1-1 lvl from Super Mario Bros, but im having problems destroying the tiles for the bricks when you jump. To make the level im using the Tilemap object. Any idea how can you do it?

    This is what i got, but it isnt working

    Thanks in advance.

  • Digitalsa I just use two Sprites with the Drag and Drop behavior, when both are being draged i activate the event Group that controls the gameplay. Thanks for the comment =)

  • sachos345 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?

    Hi people i wanted to share my second creation, Two Finger Dodge, a game about reflexes!

    play.google.com/store/apps/details?id=com.sachosdev.tfd

    You have to dodge bullets bombs and lasers whit one or two fingers, the more you last the better!

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  • <div class="post-censorship-notice">sachos345 can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?</div>

    I have two Apps

    Two Finger Dodge, where you have to dodge bullets and stuff with one or two fingers at the same time

    play.google.com/store/apps/deta ... hosdev.tfd

    And Eating Madness, where you tap to eat candies and collect powerups

    play.google.com/store/apps/deta ... ingmadness

  • Fwumpy irina

    http://i.imgur.com/fVPYfr3.png

    I took the job to make it better, hope it helps =)

    17:10 is 1024x600

    16:9 1280x720

    16:10 1280x800

    3:2 1152x768

    4:3 1024x768

    5:3 1280x768

  • Thanks man that guide is awesome xD

  • irina does this guide works for all ipads? What aspect ratios do that guide represents, 3:2 4:3 and 16:9 right?

  • I just got my first app published on Google Play and thats thanks to Construct 2, i just want to say thanks for this amazing product, im looking forward fo what i can do next with it.

    My first game is about eating candies as fast as you can to beat your highscore, it has some cool powerups and also some traps like bombs.

    I made it for testing Construct 2 and also the publishing thing.

    Give it a look if you want!

    https://play.google.com/store/apps/deta ... ingmadness

  • I got it working now i forgot to update the banner id with the id that AdMob gives you xD