sachos345's Forum Posts

  • Is this you? construct3.ideas.aha.io/ideas/C3-I-955

    Yes it was me haha, i really need the option to be at the Top position =S

  • > Hi, im interested on your Ultimate Ads plugin for Construct 3, i have 2 questions about it

    >

    > 1- Does it support Construct 3 runtime?

    > 2- Can you export using Construct 3 Andoird (Cordova) exporter using the option to automatically build the signed apk?

    >

    > Thanks in advance!

    Hi there.

    Sorry, but as far as I know it does not support either of what you are asking. Hopefully it is updated to do so in the future. But with that said other than not being able to choose where to place your banner ad the official plugin works like a dream and that includes rewarded video ads, so you do not really need this. And ofcourse it runs in the c3 runtime.

    Yup, the official plugin is awesome, but i REALLY need to put the banners at the top sadly =S

  • The Mobile Advert plugin does not have any configuration option for the position of the banner advert, and it's not hidden away somewhere. We create a layout with the banner at the bottom, over the top of the webview. Attaching it to the bottom or the top generally isn't as easy as toggling a flag, and the process is different on Android and iOS. It's probably possible to edit an Android Studio/xCode project export to change how the banner is positioned, I haven't looked at the code responsible for quite awhile so I'm not sure how difficult it is.

    We consider this to be an enhancement to the plugin, not a bug. If you think it is important please let us know using the ideas platform, so we know how to prioritise it.

    https://construct3.ideas.aha.io/ideas?project=C3

    Also as a reminder

    https://www.construct.net/en/forum/general/open-topic-33/forum-community-guidelines-141035

    Any news on this Nepeo ? I WOULD LOVE to have the option to set it at the top, please can you guys consider it? There are a bunch of Ideas about Banner position posted on the site you linked but it seem they got no response.

    GeorgeZaharia He say he searched for "Bottom" and then changed the word "Bottom" to "Top" and it worked.

  • Right now we can only show banner ads in the bottom of the screen, but i need to show my ads at the top of the screen since it's the best position based on my UI, can we get an upgrade for the Mobile Advert plugin so we can set the position of our banner ads? Thanks!

  • Hi, im interested on your Ultimate Ads plugin for Construct 3, i have 2 questions about it

    1- Does it support Construct 3 runtime?

    2- Can you export using Construct 3 Andoird (Cordova) exporter using the option to automatically build the signed apk?

    Thanks in advance!

  • In the last couple days i have noticed that Construct 3 is running super slow in my Windows 10 machine. I have 16gb ram, i3 4170 and a GTX 960. The editor always have run great but its starting to run really slow, lag when opening windows or trying to use the image editor, etc- Anyone noticed this issue in this last couple of weeks?

  • sachos345

    > Thats nice to hear! Yup, i read that link yeasterday, i unpacked the APK with 7zip but i did not find any "lib" folder, from what i understand that means that the App is architecture independent correct?

    That's correct yes. APKs are architecture independent unless they contain code for specific architecture, which will be placed in a lib folder. So no lib folder is a good sign!

    Below is a diagram showing how your game is executed on an Android device. The C3 runtime is written in JavaScript, and addons are written in a mixture of Java and JavaScript. Java is needed to access some Android features.

    Anything that runs directly on the processor has to be the specific architecture for that CPU. As you can see Construct runs via the Dalvik VM and the V8 VM. These are already on the device and using the correct architecture, so you don't have to worry about those. Java was specifically designed to be platform independent so programmers didn't have to worry about architecture differences.

    Game/rendering engines that compile directly to machine code are often architecture dependant, such as unity and unreal.

    Perfect explanation! Thank you so much =)

  • We're looking pretty good for all the first party addons. I haven't looked at any third party ones, that's up to the individual developer. I would imagine they, like us, will be fine. You can check out the document that they posted https://developer.android.com/distribute/best-practices/develop/64-bit which tells you how to identify if your APK is architecture agnostic or not.

    We only use Java code on Android, and if you try looking at the APK in an archive viewer like they suggest you will see no compiled library folders. So all good!

    Thats nice to hear! Yup, i read that link yeasterday, i unpacked the APK with 7zip but i did not find any "lib" folder, from what i understand that means that the App is architecture independent correct?

  • It depends on the included libraries, if you export a barebones project ( Space blaster for instance ) it only includes Java code, which compiles to a single DEX file. DEX is an architecture independent bytecode, so that project will work on any Android device. Only APKs which include "native" libraries will be architecture dependant, and I'm not aware of any first party plugins which include those. Same rule applies for third party plugins.

    So I believe we're fine. I might do some more reading on the subject though.

    Hi Nepeo, you said you might do some more reading on the subject, did you find any information, are we 100% clear? I want to be sure.

  • Thank you so much

  • Hi can you upload a Construct 3 example file of how to use this plugin?

  • Great news KENYONB im waiting for more testing options

  • > Just updated it. The pop up appears now right before the Play/How screen 👍

    Awesome! thanks so much for testing Now we just need iOS.

    Congrats dude, sadly i dont have an iOS devince nor do i live in Europe so i cant help =S

    You game art is awesome btw

  • > Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object

    That would make sense since the Mobile Advert properties are incomplete in my game and it is apparently not showing for EU players. Is your game only for Android?

    If that is the case, then what do we do if we want to use the same project for both Android and iOS? It's not feasible to keep two identical projects with the only difference being Mobile Advert and ad ids set up for each platform.

    And if this is the issue with the plugin not showing the dialog consent, then hopefully this is a bug and not intentional so it can be corrected.

    I'd also still like to know how it determines when the dialog is shown and if we can show it to everyone. I am assuming other countries will follow suit and we'll have to do it for everyone, so might as well.

    I'm hoping Nepeo can confirm the above and let me know about the other questions.

    Yes, my games are Android only.

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  • Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object