Rhindon's Forum Posts

  • GeometriX

    Thank you. Actually, I managed to figure something very similar out (if not identical in run time/execution). This is what I have so far:

    KEYBOARD | W is down

    --> Player | Set animation to "IdleToJump" (play from beginning

    --> System | Wait 0.15 seconds

    --> PlayerBox | Simulate Platform pressing Jump

    -------------------------------------------------------------------

    PlayerBox | Platform is Jumping

    --> Player | Set animation to frame 6 [of the "IdleToJump" animation]

    --> System | Wait 0.15 seconds

    -------------------------------------------------------------------

    PlayerBox | Platform On landed

    --> System | Wait 0.15 seconds

    --> Player | Set animation to "Idle" (play from beginning)

    Even disabling System | Wait 0.15 seconds under Platform On landed

    OKAY! That's what I got as far as all of that goes. It seems to work well for the MOST part.

    But a new "problem" arose. I want to be able to hold the W button is down, I want my Player to jump repeatedly until I let off the W. But in doing this, instead of staying on frame 6 of my jumping animation, it recycles between frames every 0.15 seconds. I wanted it to end on frame 6 until the collision with a platform sprite.

    If I set it to KEYBOARD | W is pressed, then everything runs as it SHOULD, ending on frame 6 of the jump animation, but holding the W down won't make the Player continually jump until I let off the key. I'm not sure if I need to group conditions together or have separate conditions with their own events to respond with...

    It occurs to me that the endless jumping may not be viable in a game (this is just me learning the works and trying to figure stuff out), but I'd like to understand what I am perhaps overlooking or could try otherwise. ... Does that all make sense?

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  • I'm afraid I'm only partly understanding your question, too. (Not that I'm knowledgeable enough to actually help you out with your problem.)

    If I may suggest, though... Try listing exactly what you want to happen in a step-by-step list. For example:

    1. This is the current status

    2. Something begins to happen

    3. Upon a specific event...

    4. ...this result should occur (except I don't know how to get that event to work)

    I hope that help you to convey your question better so others can help you. :) Keep gamin'! You'll get it worked out.

  • I have a jump animation I want to employ, but the actual jumping action takes place before the animation is ready for it. The animation has my character crouching down for a few frames before he is ready to leap into the air. However, upon keypress, he's already in the air. I found the System/Time/Wait event, but that only delayed when the animation started...my character got launched then decided, "Oh, wait, I'm suppose to jump now." Heh, any help, please? :)

  • I would be interested in learning if this is possible, too.

    retrodude : Are you trying to mimic the SNES console feature?

  • XBox 360 controllers should work with the Gamepad object.

    Thank you, Ashley. Is there a running list of which USB controllers (by brand or console type) that work beside the XBox 360?

  • So when the time comes that I implement a USB controller for my game, don't test using Chrome? I assume IE and FF browsers are okay?

    Thank you for the info. :)

  • Does C2 support USB controllers? (ie: classic NES, etc) If so, what are some good resources to teach how to implement them into the game control behaviors?

  • You can also pretty much use any sprite sheet you find on the internet, as long as it is for your own testing/placeholder in early development.

    Be sure to check the scirra.com/forum/tools-resources_forum34.html.

    Thank you. I actually did see some of the content you're referring to, I believe, but they didn't quite answer my concern (I tend to look for very specific references...I can be nit-picky like that). They were related, but not exactly what I was after. Though, maybe I just missed such a reference. Ah well, all is good.

  • Yep, correct. It's just a single image with all the frames laid out in grid fashion. ...

    Thank for the confirmation. I actually just finished my very first animation sprite strip and it worked relatively without a hitch (a simple stick man spinning a bo staff...heh). I'm just hoping the Jungle Pack images weren't specific to the tutorial or I'm gonna have some problems...

  • I don't have access to the Jungle Pack presently, and according to the platform tutorial, it's calling for a particular sprite strip.

    This is all rather new to me, so I'm trying not to rush into things and confuse myself. But it suddenly dawned on me that a sprite strip is just a single image file made up of individual frames...correct?

    IF correct, then when importing a sprite strip and telling how many rows and columns there are, evenly cut sprites are "created"...also correct?

    If it's that simple, then would it be safe to say I can just create my own sprite strip in, say, MS Paint to accommodate for the tutorial's requirements? (I'm trying to not stray from the beaten path lest I mess something up.)

    I'm going to go ahead and try this as I suppose, and hopefully someone will have confirmation and/or further suggestions for me.

    Thank you!

  • Good day!

    My name is "Rhindon"... I'm an aspiring game developer with minor (but successful) experience writing game programs for the TI-83 graphing calculator.

    I have SEVERAL game ideas I hope to develop for the Android phones, and later will branch out onto other platforms. All of my games I hope to infuse with some kind of Christian theme or tone (while not overt, the concept will be a present influence, so you will not likely see specific references to the Bible, etc). It's my goal to provide gamers with an experience that they can take with them even after they have put the game down...something that adds significance, meaning, and even guidance to how they live their lives, and more! (A tall order for a video game, no doubt.)

    On top of that, I want to make games that are innovative and require the player to think and plan the best way to proceed.

    Personally, I love to study and write on Christian/Biblical topics; I'm a teacher at heart, if not in profession. Of course, I'm a gamer and an avid fan of Nintendo.

    Singing, roller skating, bowling, and riding bike trails are other points of interest to me.

    Then there are children. I am fascinated by how they see the world as they are learning and growing. I love watching their personalities emerge and are expressed. So much can be learned from kids. They are a delight to my heart whenever they are around.

    That's me! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Kyatric - This simple comment saved me a lot of stress and hassle in trying to find the Jungle Pack for the platform tutorial. LOL THANKS!