railslave's Forum Posts

  • let me know what you think, suggestions and hiscores you score everytime you kill 5 baddies, crack open a barrel and collect jewels:)

    kongregate.com/games/railslave/aliens-vs-pirateers

    capx available if you want

    might call it noah vs. nephilim (forget the giraffes lets kick ass)

  • You can get the same effect without the warmup time by just positioning the tiledBg's in you layout and setting their speed. Then replace all your events with one every tick event:

    Every tick

    set x to self.x%50-50

    Change the 50s to whatever the texture width is.

    Ive been doing this, but i find that the width/height of the texture doesnt work, just some obscure number i have to take a long time guessing (im sure its related somehow, any idea?)

    Here for instance. im doing it with height instead of width and the only number that works seemlessly is 130, which doesnt seem to have anything to do with the height. ?

    Here is the capx

    thanks for your time.

    dl.dropbox.com/u/84483952/130.capx

  • You can get the same effect without the warmup time by just positioning the tiledBg's in you layout and setting their speed. Then replace all your events with one every tick event:

    Every tick

    set x to self.x%50-50

    Change the 50s to whatever the texture width is.

    working brilliant...

    whats does the command self actualy mean though?

  • im usualy ok, ill make the width of the tile 50000 if i have to , but that has to be effecting performance.

    This game here has about 10 layers, all with width of 50000 :P

    youtube.com/watch

    I know Adam (englishacorn) has a cool way of doing it, but i dont completely get it . Saying that i dont get half my own things.

  • Wow!!, i shall study this and try understand it , i get myself in some real messes with this :P

    Great response.

    I was trying to explain this in church earlier using bricks in the wall lol. Someone thought it was going down half a second for every 10 pixels added or something.

    Thanks for the time.

  • ive made my own little parallax system (i find it easier to learn that way )

    But i cant work out the maths.

    I have a 200 width tile passing through a 100 width layout at 40 pixels a second, and this takes 2.5 seconds.

    As youl see in the capx ive managed to get myself into numbers such as 0.828 seconds (when the speed is 60) .

    Whats the maths behind this so i can easily calculate this when i need it .

    Phew

    dl.dropbox.com/u/84483952/parallax%20%281%29.capx have

  • Hey thanks, so straightforward as usual :P thanksyou , major hurdle cleared

  • have some basic touch controls on my game but every time the touch is released the character goes to the top right corner. Any one have any idea why ? Im sure its pretty straight forward, but ive tried save x and y to variables and loading them everytime the object isnt in touch, that doesnt work.

    dl.dropbox.com/u/84483952/thunderforce%20zero%20%281%29.capx

    all the info is in event sheet 1

  • You do not have permission to view this post

  • try the latest build , its alot more fleshed out, lemme know what you think ... :D

  • Thanks :) i plan to do justice to, at the very least, thunderforce 2.

    I have an old Yamaha synth not far off the original sega megadrive chip so im excited to get on that as soon as i get some solid gameplay and some kind of a shop system to spend xp or whatever.

  • kongregate.com/games/railslave/thunderforce-0

    early version, its taken a long time and hard work but im getting there i believe. 7 layers of parallax on one layer

  • cool just seen the update, aliens look cool, nice lighting :)

    backdrops a bit too clean ?

    the suits they were in prometheus are nice and colorful, theyd look nice.

    I know its about 500 years from the plot of aliens :P

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • cant wait till you flesh the levels out a bit more, im dying with that 5 second teaser

    backdrops will be exciting to see, make sure you get some shiny foreground parallax in there;)

  • seen prometheus? hed be an awesome character :P might even redeem the abysmal film