RafaelMatos's Forum Posts

  • > And can you do it only using the in-product purchase service from google play? Could you explain me a bit more about it? Thanks, Noga.

    >

    Do you mean without the plugin? I don't know how to do that and there's no point when the plugin work's without a problem.

    When using the plugin there is an event "PhonegapIAP: Has product", which checks if the user has already made the purchase.

    I haven't tried it yet, but next week I'll be implementing it to my game and I might give you better answer than. Check out this q&a if you're having a problem with it.

    I meant with the plugin.

    Please, don't forget to report me your experience when you do. I'm considering in-product purchases in the future.

    Thanks.

  • piszozo

    Thanks a lot

    Optimizing performance is a very difficult task to do, Crosswalk makes it more difficult to me ! WHY ?! I'm looking for some thing that gives me more space and flexibility to work, not to make it more difficult and more limited any news about a fix? or new version of Crosswalk with better performance just like 7 or even better? what about crosswalk 11?

    Well, I agree with you. But, as far as I know, it's the best option right now for us. I hope that the next crosswalk version don't take too long either.

  • >

    > In my opinion It's highly recommended that you have a dedicated server to store the save games, since players are spending money on your app, you don't want them to lose what they paid for, if they uninstall your app for whatever reason and then come back. Actually, it's quite serious. I don't even know the potential of legal issues about this.

    >

    You can request the player's purchase history from Google, Apple, Windows Store. You don't need to keep track of it, unless you want to distribute the game by yourself and in that case you need to implement your own IAP system and have your own server.

    And can you do it only using the in-product purchase service from google play? Could you explain me a bit more about it? Thanks, Noga.

  • Egyptoon

    The best choice you have right now is to improve your game's performance in all ways you can and testing everything using crosswalk 10. :/

  • Yes, it's possible. But it depends on how you are building your game. The only method I know it's possible is to store every single change made by the player, regarding to the enviromment and everything, to an array and save it AsJSON in webstorage. Then, everytime you start a layout, you have to load the save and it will be updated and create the "persistent" world. However, it's really complicated in my opinion.

  • You have to add the Pin behavior to the object and, in the events, choose the object and choose "Pin to an object".

  • Here' s all you need to know: <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/1286/h ... sswalk-xdk

    There aren't eveything about in-game products <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    In my opinion It's highly recommended that you have a dedicated server to store the save games, since players are spending money on your app, you don't want them to lose what they paid for, if they uninstall your app for whatever reason and then come back. Actually, it's quite serious. I don't even know the potential of legal issues about this.

  • Hi, guys.

    I've received an email from an employee of appszoom offering their services. I did some research and they do reviews (Paid and Free). But I don't know much about this site, neither their credibility or if even worth trying any kind of promotion in there. Also, they already created a page of my app (http://pt.appszoom.com/android-game/pen ... ossod.html) on their site and, apparently, I must create my account to add more apps and so on.

    Anyone here know something about it?

  • Egyptoon

    Which version of crosswalk are you using?

  • TiAm I'm unaware of what a footprint is (sorry). But I guess it's what Ashley is asking for in his reply?

    I'd like to know what footprint is too.

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  • MVG

    Thanks a lot. I'll work on it when I have time again to focus on it. XD

  • I'm about to start a tower defense too, but no isometric view. Didn't have much time though

  • No problem. If you need help, pm me.

  • Yes. Everything is true. You have acesss to everything. Actually, there are no difference between steam users and the others. I bought it from steam 1 year ago. No regrets. The best program I bought. So, go ahead and buy it. Worth every penny.

  • MVG

    A map generation doesn't fit for the proposal of my game. Also the hard part of it is to create the graphic with such curves, placing it manually in the layout isn't my concern, since I just need to do it once per map, and won't be so many maps to justify this method. If you knew a guideline for this type of tiles, It would be great because I'd just needed to use my graphics and follow all the joints.

    Thanks!