RafaelMatos's Forum Posts

  • > Could you tell me which program did you use to make this amazing mech?

    > I used Blender for the mech sprites. The rest of the objects in the scene I painted in Photoshop.

    Is it too hard to learn by yourself? I always wanted to use blender.

  • First 3D modell I ever made What do you guys think?

    I always wanted to learn blender. Is it too hard to learn by yourself?

  • Added some FX and an evasive slide move to my mech prototype.

    Could you tell me which program did you use to make this amazing mech?

  • NEW Update guys!

    +Added

    New element that considerably increases the challenge.

    Achievements.

  • Nice design, man. Gratz!

  • Isometric is height= width/2

    Don't think in cubes, think of a rhombus at the bottom of a hexagon.

    The image can be as big as the hex, but the bottom diamond is where its placed.

    Thanks. I actually found its height separating it in triangles and using Pythagorean theorem. It's the same I guess, since I found 90,5 in a 64x64 tile.

  • My last game takes 30s because of only one music that is 2min long (I know, I couldn't shorten more because I created myself the loop upon an already done cc music). The rest have less than 1second of sound effects.

  • cesisco

    But how do you handle the perspective? See my example, that's my doubt:

    [attachment=0:2o4jce67][/attachment:2o4jce67]

    The first is a square turned into a cube and each side (the top flat) has 64px so the height of the triangle is 90.5px. However, the second one is isometric but with perspective (looked from the mid top) and then all sides have it's sides changed (from 2d view) to something smaller than 64px. Based on this, my height calculations, which would be my reference for every position, is basically lost I guess.

    Could you explain me that please?

  • Select the object and go to the left side of the screen and search for effects. There are lots of effects in there. One of them is called viginette, like you mentioned. You can control blur radius too.

  • > You can not use our sound effects in isolation. They must be mixed into other audio/visual elements in your project.

    audio/visual means audio and video? That means you aren't allowed to turn off the music?

    I still can't figure what you meant. Do you mean the conditions to use the creative commons music/sound effect? If so, this is not a problem. The only thing that you can't do is create a game or app where the focus is the audio. In other words, the audio must be a complement in the project and not the main goal.

  • JamesXXXYZ

    About the colision, It"s the same of Kaeso's comment. You have to leave the path completly in order to lose. You can turn on/off the music and the sound effect. I don't know what you meant, sorry.

    Thanks for the all feedback.

    kaeso

    It's about a path that you can fall off. So, in order to fall from something, you need leave it completely. That's the idea. I will make it clear on the next update by adding an animation of the square falling. I think that way would be more self explanatory

    And I might increase the difficulty a bit as well.

  • I've played it a little bit now, and I like it. I've been thinking of making a similar game, so I enjoyed testing this.

    The game has a nice flow, and I like how I get into a rythm and can just breeze trough it.

    But there are something I would like to mention.

    The hit detection seems a litte off. You can actually crash into the walls without dying. As long as you are not completely inside the wall, you won't die. This makes the game feel a little unprecise, and also very easy, as you don't really have to worry as much about crashing into the walls.

    Other than that, I liked it. Nice concept, and nice music

    Thank you, buddy! Well, about the hit detection, it was designed to really be that way. You have to entirely leave the path in order to lose. The difficulty is when the speed is higher and then you gonna have less time to make the curves.

    Now that you know it, do you think I need to change it?

    Thanks again!

  • I didn't realize it in the build settings. I guess I should pay more attention

    Thanks.

  • [attachment=0:kiavyxnm][/attachment:kiavyxnm]

    SHAPE is a minimalist game that I've made for fun and to fulfil my will of creating games while I don't have much time to work on my next and more ambitious title that will take a lot more time to complete.

    In SHAPE, you control a cube and you must stay in the white area. Each ring that you reach, you earn one point

    Features:

    • Nice and clean interface.
    • Good music and sounds.
    • Leaderboards.
    • Straight foward for fast and casual fun.

    Link: https://play.google.com/store/apps/details?id=com.Ahsen.SHAPE

    I'd be glad for any feedback and, please, rate the game on the play store as you wish. Thank you.

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  • I realized that installing games directly in the device storage isn't the best way. Most of the top games out there actually install in the internal storage. How could I do that using XDK?