RafaelMatos's Forum Posts

  • newt

    I know about this C3 feature. I read all blogs and I wish we could had better features recently which deserve an entire article. Anyway, the question remains. Will it be broken after a while like in C2? Who knows....

  • Scirra doesn't make any plugins for android or ios.

    They only make plugins that are compatible with those plugins.

    They can't fix broken third party plugs.

    He is right. Honestly I don't care about technical stuffs, It's their work not ours. If they can't provide a relyable way to support the games made with their engine then what's the point? It's the same of selling you a car with no engine. A game project with no support to export it properly and with no essencial things like ads, IAP, achievements and leaderboard is not a game because It won't be played by anyone. C2 always lacked the support when It comes to publishing games. When you're developing the game It's awesome, but when you actually need support for publishing matters everything is a mess.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Honestly I don't even care anymore. The poor performance and the headache we have to export our games is annoying enough to leave C2. I think I have dozens of games unfnished because I got discouraged just thinking in the exporting process and it's poor results. Plus all the tools in order to have access to leaderboards, achivements, monetization, etc have poor support in the built-in engine so we have to rely on 3rth parties. Based on all of that I can say that subscription is a NO. Plus most of us are hobbyiest at it and 50% or more of the scirra's audience come from many countries. I take for me as an example. The currency exchange in here is more than 3:1 so I would pay more than 3 times the price.

    To sum up I can say that C2 -and probably C3- is really a great tool but terrible at supporting us after the project is finished. The support for mobile and for PC(steam) is terrible if compared to others. We don't know all the news from C3 but we already know that we won't have native export and we can expect the same problems I mentioned above. Based on all of that how can we vote for subscription instead of buying?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Great interview. And again more mystery about C3 . I guess we are far away from it's release.

    Regarding to multiplayer I think it's what Ashley said indeed. It's fundamentally difficult to develop multiplayer games, specially for non-programmers and solo devs. These two situations are what hold people on this subject. I think most of us here work alone on our projects, making things even harder to achieve.

  • Killvalmer

    Awesome! Cool animations, sfx and music. Certainly in the right direction. GL.

  • You do not have permission to view this post

  • It is because the engine logic is sequential and based on a single core. Which means the code reading have a start and an end. Using multiple cores to read the same code would cause many logic problems. For everything else though It already uses multiple cores but not for the events.

    Ashley posted about this a while ago.

    https://www.scirra.com/blog/ashley/20/w ... n-one-core

  • Hi! I’ve finished 3 new items.

    Boots on fire - Leave a trail of fire and applies damage over time on enemies.

    Doomed Souls - Steal a portion of enemy’s health for a short period of time when surrounded by 4 enemies or more

    Electric Magic Globe - Every 5 hits discharges lightning bolts, dealing damage to all enemies in the area.

  • Pardon the turkey, man!

  • You do not have permission to view this post

  • You do not have permission to view this post