Radkampfwagen's Forum Posts

  • Hey lionz

    Thanks for the reply.

    Yes you're right it is the "load" event.

    Thanks for all your help.

    I really appreciate it.

    Thanks.

    SHIRATSUYU

  • Hey lionz

    Thanks for the reply.

    Yes I do have a "load game" where I use load and save event.

    The only "load" events I use is-

    On start of layout save as "mysave"

    On Button clicked-load "mysave"

    On "R" clicked-load "mysave"

    On sprite clicked-load "mysave"

    The blocks didn't show properly using this method,but everything else did.

    I took off the "load" events and replaced them with "go to layout".

    This way the blocks I edited showed correctly.

    However if I clicked "R" the dragon would spawn then if I clicked it again the dragon wouldn't spawn, also the global variables didn't reset.

    Though I suppose I could use-

    On "R" clicked-"go to layout"&"Reset global variables"

    But that didn't work.

    But wouldn't it be easier to use "load mysave".

    So have I overlooked anything?

    Regards,

    SHIRATSUYU

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  • lionz

    Actually I don't really think it's that.

    On the "layout" it shows correctly but when I preview the game it shows incorrectly.

    Is this a glitch?

    Look at this screenshot.

    In the preview the red circles shouldn't be there.

    On the "layout" it doesn't show any blocks in the red circles which is how I would like it to be.

    I'll be happy if anyone could show me how to fix it(I'm waiting for this to be fixed before I carry on on construct 3).

    Thanks in advance,

    SHIRATSUYU

  • Hey lionz

    Thanks for the reply.

    You're probably right.

    I'll try saving it again.

    Regards,

    SHIRATSUYU

  • Hi

    I'm currently in the middle of making a game.

    I've deleted some blocks but when I preview the game it is still visible.

    I've tried restarting the website but that still didn't make it work.

    I'll be happy if you could help.

    Thanks in advance.

    SHIRATSUYU

  • Hi GtheDev

    Thanks for the reply.

    Yes I think that will suite the game very much.

    Thanks for all your help.

    SHIRATSUYU

  • Yo GtheDev

    Do you mean 3 different layouts?

    So that when you click easy-send to layout so and so?

    Regards,

    SHIRATSUYU

  • Yo Tom

    Exactly right.

    Thanks for closing the case.

    Regards,

    SHIRATSUYU

  • Look at this.

    construct.net/en/forum/game-development/job-offers-and-team-requests-28/read-using-forum-45323

    Your own risk.

    Might get banned.

    So bro don't risk it.

    SHIRATSUYU

  • Yo lionz

    Thanks for all your help.

    I really appreciate all your help.

    I've deleted "Layout2" so I've set the "Layout2" things to invisible and visible(when the time comes for it to be visible).

    So now it works.

    Also thanks to your help the fire rate works perfectly. :D

    I'm really happy.

    Thanks once again.

    Regards,

    SHIRATSUYU

  • Hey dop2000

    Thanks for the reply. :D

    Yea I think that's what I'm looking for.

    Thanks for all your help.

    Have a nice day.

    Thanks again.

    Regards,

    SHIRATSUYU

    Thanks again.

    XD

  • Hey lionz

    Thanks for the reply.

    I don't know how to operate debug layout.

    I mean will it help you change it back to orignal?

    Anyways I'll be changing the loading thing.

    Regards,

    SHIRATUYU

  • Hey dop2000

    Thanks for the reply.

    I'm really sorry for my poor English :(

    I meant that the cursor would be a sprite and that the cursor would always stay in the middle of the screen.

    A bit like shellshockers the way the cursor is.

    Regards,

    SHIRATSUYU

  • Hey lionz

    Really helpful of you thanks so much.

    The first thing I didn't understand was that I thought it was only possible to input numbers in the every x seconds event.

    But you showed me correctly :D

    But then I run in to another problem.

    Idk why but even though I set the "firerate" to 1.0,2.0&3.0 the fireballs spawn at 0.1 per second

    XD

    aslo here is the events I used,it's the same I think

    Regards,

    SHIRATSUYU

  • Hey lionz

    Thanks very much!

    I'll be checking it out rn

    Thanks again

    SHIRATSUYU