Rable's Forum Posts

  • Worked like a charm and fixed the crashes issues. Thanks a lot!

  • Uninstalling an Addon is easy, it's just opening the addon manager. The problem here is that I can't load an older version of the desktop build to be able to delete that addon. The newest version of Construct 3 disables it automatically, so I get the notification everytime I start the editor while not being able to fix the problem (it doesn't appear in the addon list).

    Displaying the URL in the desktop build could indeed solve the problem.

  • Hi,

    I need to access an earlier version of the desktop build in order to uninstall a third-party plugin which isn't supported by Construct 3 anymore.

    How can I do this?

    Thanks!

  • I've had a reply from the platform owner:

    "In order to measure the “time played” inside a game, we need a constant exchange between users interaction and tracking information send to GA. If there is no “Level Start” event inside the games, we cannot tell how long he is playing the game. This is due to the technical nature of how tracking systems are working:

    Situation 1:

    Open the Game (information send to GA)

    Leave the website (no information send)

    Situation 2:

    Open the Game (information send to GA)

    Start Level Event (information send to GA)

    Leave the website (no information send)

    Tracking systems will measure the time between two interaction points. When there are no follow up interactions after opening the game, the tracking system cannot measure the time in between and will return 0:00 time played for the user in Situation 1. Integrating events inside the game will give the tracking systems more interaction points to calculate the time in between those. The same user from Situation 1 (return: 0:00) will now return a time played in Situation 2."

    Does it help? Not sure this gives enough information as they don't tell HOW it should be done. :-/

  • Hi,

    I've done a html5 game and the platform requires the game to send a "levelStart" and a "levelCompletion" event so that they can evaluate how many play session have been played.

    Any idea how I can do that?

    Thanks a lot!

  • Hi everyone,

    Someone reported a bug with Steam inhouse streaming for my game which is made with Construct 2:

    "I've been using Steam inhouse streaming to game from my couch for a while now. Unfortunately I just get a black screen for Healer's Quest (though the mouse cursor is visible). Meanwhile the game is working fine on the host machine. This is the only game I've had this issue with, so maybe it's a simple fix?"

    Anyone had similar problems? Is there a fix for that?

    Thanks!

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  • Hi everyone,

    I'm about to fill a bug entry because I am completely unable to export a C2 game with Cordova using C3's export manager now.

    Even builds that were actually exported to iOS from the export manager don't work anymore. And even simple project with just a sprite don't work either.

    Any of you had the same problem? Or am I doing anything wrong?

    I tried on the desktop build (latest beta), and r148 and 153 on the web-based editor. Nothing works.

    Thanks for your help!

  • Thanks a lot for the quick fix! :)

  • r153 introduced a major bug for me : No SCML object is displayed anymore... :-S

    I went back to r152 and everything is fine, so I guess something was broken in r153. Anyone has the same problem or is it just me?

  • Thanks a lot for the update! :)

  • I don't have a 4K monitor and I find it really hard to distinguish the + from the "divided by" symbol when somewhat zoomed out.

    Is there a way to revert the display to the good old "/" symbol? I looked in the settings but didn't find it.

    If it isn't the case, that would be a nice addition to C3, Ashley

  • To make the "on start of layout" bug clearer, here is a code I created on a separate layout inside my main project.

    Both the mainChar and the enemy object are placed on the layout.

    If I run the layout with this code, mainChar will appear for 0.1 second then be destroyed. 2 seconds later it will reappear. enemy will never appear, even though it exists in the debugger and is visible.

    Now if I invert action 3 and action 5, the enemy object will appear for 0.1 seconds, then be destroyed and appear 2 second later. The mainChar object will never appear even though it exists in the debugger and visibility is set to True.

    I hope it helps!

  • Hi lucid, thanks for the reply.

    Before sending the project, I'll triple check my code, as the problem explained above is dependant on a family regrouping SCML object. Only the SCML objects in the family weren't diplayed. Others are working well.

    I just removed the objects from the family and they appeared normally.

    As the code of the project didn't change, I guess there should be some problem with how SCML families are managed.

    Further bug reports: the two bugs I hope would be fixed don't seem to be fixed.

    1) When I place a scml object on a layout, by default it is scaled to about 1000%. I have to add an action asking to make its scale to 1.

    2) If I have an SCML object on a layout, and on start of layoutI delete it, then create another instance of it later, the instance is actually created (visible in the debug mode) but will never be visible, even though its visible property in the debugger is True.

    [EDIT] Note that if I wait 0.1 second before deleting it, it will be created normally afterwards. But if I wait only 0, it will not be.

    Those two bugs are present on the february version of the plug-in as well as on the newest plugin you updated a few hours ago.

    Or maybe these aren't bugs and I'm doing something wrong ?

    Thanks ! :)

  • Thanks for all the updates. Much appreciated !

    For the information, I updated the plugin. I previously used the February 21th C3 plug-in, and some of SCML objects don't appear anymore. I didn't change anything in the project, didn't reimport from Spriter or did anything special.

    Here is a capture of the SCML object info:

    I tested on the web-based C3 and on the desktop build, and both aren't working.

    I reverted to the previous plugin I was using and everything is working fine again.

    Any idea of what could be the problem?

    [EDIT] as explained below, the problem seem to come from SCML families. Removing the object from the family make it appear normally.

  • Thanks a lot, I'll try that! :)