There likely can be differences with this and other plugins. The z direction could be positive in the other way. With this you can set the angle with (x,y,z) Euler angles. Other plugins could rotate in a different order like zyx. You can do that with multiple actions
Set angle to (0,0,z)
Rotate by (0,y,0)
Rotate by (x,0,0)
And like I said before to get the angle it gives it in a 3x3 matrix. You can either convert that with a formula you can find online or you can save the Euler angles to variables.
The solution you’re after is probably some combination of the above. I’m not going to attempt a solution as this plug-in is mostly self contained and I only made sure it works with a minimal set of other construct features.