R0J0hound's Forum Posts

  • I must say, that was inappropriate.

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  • YoHoho

    Updated link.

  • Do you move the ground sprites at all?

    Does it still occur if you use “time =0.1” instead of start of layout?

    Worst case, make a copy of your project and start removing everything else until it stops occurring. At the very least it will give a minimal example.

    To me it looks like things are being moved after you set the position.

  • Nothing is wrong with your equation, there is something else at play here.

    Have you tried putting them on the same layer first before setting the position? Perhaps some parallax is the issue.

  • Typically you’d use a tiled background that you’d stretch out from a start location to an end one, and then paste it to the canvas. You can find other posts that tell how to use sprites to “draw lines” in a similar fashion.

  • You can take a screenshot or use paster.imgURl to load into a sprite and paste that.

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  • The change required was slow from what I found since it required adding the preserveDrawingBuffer attribute when creating the webgl context. Sources online stated that that attribute can have a performance hit, besides the halting of the pipleline. Without using that I was getting inconsistent results across browsers. AKA it mostly didn't work.

  • thegodo

    link updated

  • TheFaith30

    link updated

  • lokippl

    link updated.

  • The effect pasting code in the plugin was never complete. Any effects that rely on position will give weird results, and multiple effects are drawn in a way different than what Construct does.

    Anyways this has been a shortcoming from the get go, but I never got to fixing it. I think it’s just something to work around/ live with. I won’t be going down the rabbit trail to fix it.

  • All I can say is they shouldn’t be different. Do you have an example capx where that occurs?

  • Yes, but this one is attempting to take the general atmosphere of it in a different direction. If you look in both you may see the difference.

  • It’s similar to dop’s. His uses angle and distance instead of xy. For stuff with equations I find it’s faster to start from scratch instead of debugging. Anyways, my goal with the capx was to do the selection box since that wasn’t solved yet in the latest examples from what I could tell. But if mine has the same kind of issue with it I’m at a bit of a loss.

    Do you mean you want the selection box to always be aligned on the grid? Dop may be closer in his example then.