Przemek32767's Forum Posts

  • IJCT

    Maybe you need to update the CocoonJS Launcher?

    I'm glad I could help. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • CocoonJS Launcher can execute ZIP files stored on a device. There's no need to upload them to Dropbox.

    On Android, simply place the ZIP file in the root directory (not in a subfolder) of the device's SD card.

    On iOS, you need to connect your device to a computer and launch iTunes. Then, switch to the Apps tab and select CocoonJS from the list. Scroll down to the File Sharing area and click the Add.. button to transfer the ZIP file to the device. Once that's done, click the Apply button to synchronize the device.

  • Try adding a "Pick top/bottom" condition for the sprite to the "Cursor is over Sprite" event.

  • Make sure the original car's sprite faces right.

  • Oh, it's great this bug has been dealt with! I wanted to report it too but failed to reproduce it. Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Interesting. If Internet Explorer 11 supported WebGL and OGG, that would be nice. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Internet Explorer 10 doesn't support WebGL at all. I don't know why it doesn't work in Awesomium (it does support WebGL), but, as of the latest stable release of Construct 2, Awesomium support has been dropped in favor of node-webkit anyway.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can reproduce this too. This is the code:

    <img src="http://img593.imageshack.us/img593/2429/jsonbug.png" border="0">

    And this is the resulting JSON data:

    {"c2dictionary":true,"data":{"FirstName":"Al","LastName":"Bundy","Age":52,"AreaOfResidence":"Chicago,Illinois,UnitedStatesofAmerica","Occupation":"Shoesalesman"}}

    Both Chrome and Firefox generate the game .json file. Spaces are removed and placing an apostrophe anywhere truncates the apostrophe and everything following it. This also happens with array JSON data. The AsJSON expression seems to be working properly, though.

    If you need a .capx to look at, here it is.

  • Unfortunately, the free edition of Construct 2 can't export games to Android.

    Also, if you are wondering, the paid edition of Construct 2 doesn't export to .apk files directly. To make an Android game, you need to export it to CocoonJS and compile it using Ludei's cloud service. This tutorial explains the process.

  • Hey, thanks for the information! I was hoping HTML5 games on Newgrounds would be a reality. I'll gladly vote on your game. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • xpressions to retrieve system date and time.

    There's a plugin for that:

    http://www.scirra.com/forum/plugin-system-date-and-time_topic45206.html

    Oh, that's good to know. It would be awesome if it were shipped with Construct 2.

    Also, I know some of my suggestions can already be done (like using variables for a random chance to trigger an event), but being able to do them without "hacks" like this would make our lives a little easier.

    Thanks for your comments so far. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Just a bunch of suggestions to make Construct 2 even more useful (not that it's not already useful <img src="smileys/smiley17.gif" border="0" align="middle">). I don't know how many of them are possible to implement, but here they are:

    • Expressions to retrieve system date and time.
    • An expression to retrieve current time as Unix time and expressions to convert a given date and time to Unix time and vice versa. People could find some quite creative uses for this.
    • The ability to add comments to actions and not just events.
    • An "ignore solids" property or behavior which would allow objects normally stopped by solids to pass through them and a similar feature for the Physics behavior.
    • A condition to give an event a 1 in x chance to run (for example, if it was set to 5, an event would have a 1 in 5 (or 20%) chance to run).
    • Regions - self-explanatory. They would use conditions that check for any objects or specific ones: on entered region, on left region, is in region, compare number of objects in a region.
    • The ability to choose a collision mask for sprites (collision polygon, circle, bounding box) - just like the Physics behavior does.
    • Simple graphic objects, like a line, a circle and a rectangle. It would be great if they could detect collisions with objects.
    • An expression that returns the last key pressed on the keyboard as a string and a condition that checks for a key pressed based on that string. That would allow for customizable controls.
    • The ability to take a snapshot of a part of the canvas rather than the whole canvas.
    • Subscribe to Construct videos now
    • The ability to style the Text object using CSS.
    • The ability to change the image offset of tiled backgrounds.
    • The ability to set whether the "Every x seconds" event and the "Wait" action take the timescale into account or not.
  • You are free to share games made with the free edition of Construct 2 in any way you want. You are, however, not allowed to sell your games for money unless you purchase a Construct 2 license. If you make a total of $5000 using the Standard Edition, you will have to upgrade to the Business Edition.

  • This bug appeared in r100 and made it through to r101. The "Set layer effect enabled" action is displayed like this:

    1} layer <layer name or number here> effect Enable

    or (if the effect is being disabled):

    1} layer <layer name or number here> effect Disable

    The action works correctly, though.

    Reproduction steps:

    1. Start a new project or open an existing one.
    2. Add any effect to any layer.
    3. Create a "Set layer effect enabled" action.
  • We're thinking about making Tuesday our Twitter competition day as they are good fun to run! What do people think?

    Yes please! Also, message retweeted. <img src="smileys/smiley1.gif" border="0" align="middle" />