Prominent's Forum Posts

  • 9-patch only has one frame, unlike sprites which allow multiple frames..

    How would I change the image of a 9-patch so that I can switch between them at runtime?

    if it can't be done with built-in methods, are there any plugins that solve this?

  • Using containers the way I have is necessary.

    I had found a workaround to this. Placing sprite3 into its own family, and then picking that family based upon the uid from the collision works. It then gets pinned to the correct object.

  • Updated the behavior!

    realized that it needed another expression that returns the index for the animation name you pass to it.

  • Animation List

    expressions:

    • animationCount - return the number of animations the object has.
    • animationName(int) - return the animation name at the given index.
    • animationIndex(string) - return the index of the animation with the name.

    I was a bit surprised that this sort of thing wasn't already implemented into the sprite plugin, but since it is pretty simple I created my own behavior to do it. I felt like sharing it in-case anyone needs this feature.

  • Okay, I went and implemented a save feature. The latest version now saves after certain points in the game. It will pop up a message saying the game was saved when this happens. You'll be able to continue it from the start screen.

  • Okay, I've uploaded a new version with changes based upon the feedback.

    Adjusted sound of portal,

    text can be sped up when pressing key down,

    fixed the picking up skulls while speech shows,

    added extra clue with what to do with bubbles, and also sped them up slightly.

  • I saw your editor, it looks pretty neat. Seems like yours would be simple to use. Mine requires a bit more of a learning curve I think, since the tools are more pixel level, so it's more suited to people who have experience with drawing applications. It's not easy getting others to try something different if they already have tools that do the job, but I think this editor offers some unique features that can come in handy at times. But yea, feel free to check it out and look around, etc.

    btw, I replied to your feedback in other thread.

  • Thanks for the feedback. I'll try to see what I can do about some of these issues.

    There's no saving.

    The flashing is meant to be like that. A smoother fade may work, though it currently is done via animation, without swapping sprites, so it would require more work to get that effect- not sure if it would look the way I want it to.

    The other things should be things I can address.

    Thanks for giving it a play so far!

  • Check it out at http://www.pixel.tools/

    Pixel.Tools is also on Github https://github.com/prominentdetail/Pixel.Tools

    I developed this pixel-art editor for the pixel community a while back, it's free to use.

    It has many features you'd expect from an editor geared towards pixel-art.

    The main feature is its ability to allow artists to connect together and work on the same projects, useful for things like gamejams, mentoring, or just having fun collaborating.

    • create animations
    • export/import gifs & spritesheets
    • tile window for previewing tiles
    • layers/frames
    • selection tools, rotating, resizing
    • History
    • shortcut keys similar to photoshop
    • wacom tablet support (firefox only)
    • Your entire process is recorded and you can play it back step by step
    • You can export the entire process to a gif
    • Colordex system

    The Colordex system I created when I was inspired by the hd index painting technique. It allows you do draw in the same way that the hd index painting works, but without the hassle of setting it up. Plus it allows you to mix multiple color ramps together!

    Here's a gif showing me scribbling with the Colordex system:

    Plus there's a lot more you can do..

    I used the editor to create all the graphics in my recently released game Quasi

    http://prominent.itch.io/quasi and is a good example of what can be made with Pixel.Tools

    Here's an old screenshot of the editor:

    Edit: here's a video demonstration of how to use the Colordex system:

    http://youtu.be/QGLg-N9RT44

    Here's a quick run-through of some features:

    http://youtu.be/0io_Dl8yKmM

    If you have any question as to how to use it, etc, I'll be happy to help clear anything up.

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  • I haven't made a gameplay video- my video editing skills aren't that great and my laptop can't really handle too much video editing stuff.

    No demo, If node-webkit games work on your computer, this will work fine too. Runs smooth using the 10.5 version of node.

  • Quasi is a side-view platformer style adventure game with puzzle elements.

    Explore a strange world seized in mystery and discover what lies beneath its' surface.

    http://prominent.itch.io/quasi

  • Tokinsom , oh okay, figured it out now. Thanks!

  • Doesn't work. just erases 1 tile no matter which tool I use whether its left or right button I press.. just one is erased.

    I'm not talking about drawing a line.. I'm talking about removing a section like the box tool, but erasing rather than inserting.

  • How do you select them?

  • This is one reason why I use Tiled, and just import the maps.

    One thing though that I'd like is the ability to clear the entire space of the tilemap, maybe with a dialog that asks if you're sure if you want to, since the only way to clear the entire map is one tile at a time.