producermark's Forum Posts

  • Hi

    Took a quick look,and I'm not 100% sure why that happens but

    instead of setting the size, try setting the scale.

    I did it and it works.

  • and try to remake the wav file, and try again.

    I had a similar issue once.

    I remade it and it solved the problem.

  • dont forget to delete the offline.appcache file : D

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  • Hi Tom

    When I tried to update by game in the Arcade, I had a problem ( I narrowed it down after an hour of debugging)

    that is was with a Sprite1 on Collision with Sprite2.

    (there was no similar event in the game)

    It played fine in dropbox but I just got a white screen in the Arcade.

    ????????????

    Anyway thought you should know.

  • I recently learned about and tried something that Kyatic told me and it works so much better, and

    you can preload sounds.

    [quote:26cw46tu]The workaround is to delete the offline.appcache file and its reference in the HTML file, but that in turn breaks offline support. So there's not a way to have audio support and offline support until Apple fix the bug.

  • [quote:23uy50cb]The workaround is to delete the offline.appcache file

    Yes

    Finally a work around that works for iOS and sound !!

    Thanks so much !

    Now hopefully Tom can fix those other issues.

  • [quote:3kbd86jj] Welcome to the apple-owns-you world.

    add that to just another reason I don't really care for Apple ( they are )

  • Kyatric

    but I use Chrome, even in iOs. I seldom use Safari

    but non the less I will try.

  • Hi Tom

    I play mostly on a Nexus 7 tablet or an iPad,

    The problems I am experiencing are

    1. The game is constantly pausing itself to 'refocus', I mean over and over. I set that to No in the Project properties but it is obviously being overridden.

    2. I use drag and drop a lot and sometime the screen moves all over the place when touched,

    this problem is especially bad on the slide bar when the player doesn't touch the tiny slidebar 'thingy',

    the entire screen moves with the finger.

    ( and when I press full screen and nothing happens)

    3. A few days ago, I had a problem uploading a game with SprintFonts (even when using https:) it loaded but only a white or black screen appeared. Ended up changing the entire game to regular sprites and it works.

    < EDIT > this next part solved - kind of

    4. Not only the Arcade but iPad and iPhones have a serious problem with sounds on browser games. I can preload sounds on an Android but when I try to load the exact same game on an iPad it either never loads or maybe after an eternity it finally plays. Is this a C2 issue or an iOS issue? I remember a while back loading a game I made with GameMaker ( and lots of sound files) into HTML5 and I don't recall an issue.

  • zenox98

    Thanks actually didn't know about it,

    will do now.

  • Hi There

    Has anyone else had problems with the new Arcade.

    I know it's Beta right now,

    but the problems maybe need to be fielded so the Team knows what is happening on a regular basis.

    1. Uploading SpriteFonts ( even from a https: )

    2. The game is constantly pausing itself to 'refocus'

    3. I use drag and drop a lot and the screen moves all over the place ( and I tried to press fullscreen and nothing happens)

    How about you?

    any other issues you are experience?

  • LittleStain

  • [quote:1k8l5qoa]I think MoveTo a essential plugin and I think Scirra should make it a native behavior in future versions of Construct, to further optimize the game development time.

    What do you think this, veteran developers?

    totally agree

    Ashley

  • Maybe some plugins can cause some problems, but the MoveTo has never given me any problems.

    Try it.

  • Have you tried the MoveTo behavior?

    Maybe that is what you want?

    A list of all the plugins are here

    As of today, it is the first one listed.

    https://www.scirra.com/forum/c2-plugins-and-behaviors-list_t65170