PixelRebirth's Forum Posts

  • Well I'm afraid I'm not at liberty to share the source of this project.

    I suppose you are fairly new to Construct. Maybe you should make yourself familiar with the program by checking out tutorials, the wiki and doing little games/tryouts yourself. Also look at caps posted here in the Uploads section or elsewhere.

    And if you are having problems achieving anything particular, you can always post in the Help forum. I'll make sure to have a look at it and the folks around here generally offer a great deal of help.

  • This is a good start for a Jump'n'Run game. I like the bright and colorful world (which is waiting to be filled with enemies) and you have a nice waterfall effect in there as well.

    The walking animation still felt too jaggy, seems like it needs more frames to it.

    Another minor thing: the color of the camel seems to be pretty similar to your basic ground color. Personally I'd prefer if it was more like in the title screen, where the camel is brighter and the color tone is more yellowish than redish.

    So are you planning on stuff like jump pads and powerups? Hopefully so. Looking forward to upcoming updates.

  • Create a private value for the player which counts the jumps. Leave this value at default 0. Everytime the player jumps, add 1 to this value. (Jumps)

    Create another value which will be set to Random(5) + 1 on startup. (SoundTime)

    Now if Jumps is equal to Soundtime => play Sound

    If Jumps is equal to 5 => Set Jumps to 0 and Soundtime to Random(5) + 1

    That should do the trick I guess.

  • Omg you did it again. Awesome little game!

    Although I guess I learned nothing after all...

    A minor thing: at the end of Level 4 I was able to fall out of the layout. Maybe it's an intentional mistake.

    And people tend to dislike installers when there's no good reason for it.

    EDIT: I just figured it might most probably be because of the font you are using. So you are excused.

  • Hehe, nice mascots.

    Also have a look at the Construct Corner forums:

    http://constructcorner.com/forumthread.php?id=2&tid=45

  • What's wrong with WHFF I just uploaded this yesterday and it's already gone?!

    Hopefully the following link will last a little longer:

    Download Crypta

  • Low framerates. Sprites never reached their intended position, because they basically warped rather than moving properly. This was fixed by limiting the distance an object can travel in the first place. So if they moved further than they should, they're instantly reset to their intended position.

  • Here it is again:

    Download Crypta

    It's also a slightly improved version. Especially if you had problems running this on slower machines because the skulls went out of the screen, you should now be able to play this.

  • Well, you could always use a dummy sprite. Like you use it for the player itself.

    Create a sprite of the desired shape and spawn it at a certain image point when the player is attacking. Then destroy it when the animation is over. Now you can check for overlap with this sprite.

    I guess that's kind of what you asked for... I'm hoping.

    If not feel free to go more into detail.

  • A site like this is a very good idea for sure!

    I think I just added the very first article.

  • Welcome to the forum Vlad! Good to have you...

    I don't see you on the highscore list of RETRORUN?!?! What's wrong?

  • Use System -> Compare. There you select the player sprite, go to the platform tab. Choose get X(Y) component of motion.

    You could even do it with one condition I guess if you compare player[Platform].Speed.

  • [quote:3vwkugwd]the guy won't do anything other than his "idle" anims , if he's on the ground. Get it ?

    I'm not quite sure if I get it... I tried your cap and the animations seem to work. He runs when you're moving, jumping animation plays while jumping... and idle when standing still.

    Maybe you shouldn't check for key presses though for idle. Just check if both vectors are 0, then set animation to idle.

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  • Haha, this is priceless! That's what love is really about.

    And it reminds me of smt...

  • Very good improvements. The menu looks a lot better now!

    The new game mode DODGE is quite challenging. A nice addition for sure!

    I think ENDURANCE still is the hardest mode though.

    Now that there are three highscore tables I need rank #1 on all of them!!!

    Ah, I'm still waiting for customizable spaceship sprite btw...