PixelRebirth's Forum Posts

  • > A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    >

    > https://youtu.be/yW0rQbm1eJU

    >

    This looks like something I could really use in future projects! I've always found dealing with inventory systems to be difficult.

    Hopefully the plugin will make things much easier to handle.

    > A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    >

    > https://youtu.be/yW0rQbm1eJU

    >

    That looks really cool. Any plans to get that into Construct 3 when it comes out of Beta?

    Thanks! I will be looking into it once the plugin reaches 1.0.

  • PixelRebirth how do you go to create an ingame menu?

    press a button ---> spawn the menu

    press the same button again --> unspawn or destroy the menu

    Like on your game NCD when you press Esc you get the "resume,option,exit"

    Spawn and unspawn sounds right. Did you check out the example linked in the first post?

    [quote:2aypp2z8]

    and how do you bind a sprite with the menu like the red box on your game, when I use the bind action the sprite is drawn over the txt

    If both text and sprite are bound objects controlled by the plugin, they should actually be created with the text on top. Depending on what you're doing you'll have to use events to order things (move to top).

    [quote:2aypp2z8]

    ...Your game have no mercy XD

    Hehe I know it's terrible (on purpose)...

  • A further look at my upcoming

    inventory plugin:

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  • A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    https://youtu.be/yW0rQbm1eJU

  • Please make this available again to download! I have a 75% made game but I lost the plugin needed to play/open my game!

    Hi PixelRebirth I'm very interested on this, how can I get the plugin?Dropbox no longer allows public files.

    Many thanks

    Sorry for the inconvenience, the links should work now again!

  • > Why is the file removed from the Dropbox?

    >

    Dropbox changed the way links work this month - removed Public folder - so authors like PixelRebirth will need to create new links to downloadables.

    Indeed.

    The link should work now again!

  • I do have a placeholder layout, containing the InterfaceElements sprite with UID 1 that is set to defaults

    What defines the layouts order then? Cause technically, that layout is never displayed/used and the start layout is my "MainMenu" layout

    Yep, you never actually do anything else with your layout holding the default instances. Just place it first in the project bar. Which is where you can see and change the layout order.

  • I'm still asking what defines, for C2, the first placed instance of a sprite

    I'm pretty sure it's defined by the first layout it appears in. So layout order is important. It's quite common to have a layout where you place all your default instances.

  • > PixelRebirth

    > A Match-3 demo capx, using PixelRebirth's much overlooked jMatch3 plugin.

    >

    > screenshot-

    > https://drive.google.com/open?id=0B4jH2 ... y1VaVFobWc

    >

    > Rar file-

    > https://drive.google.com/open?id=0B4jH2 ... EpyMG5Gczg

    >

    There is issue here. Matches should be activated only when it happens either vertical 3 or horizontal 3 or more. But it matches even L shapes also. How to fix it?

    This is by design and mentioned in the first post. To currently change this you would have to edit the jMatch3 lib itself, so it's probably better to go for another solution.

  • Good one! I think rexrainbow may have made a similar plugin already: http://c2rexplugins.weebly.com/rex_simu ... event.html

  • I got it! I use this:

    Thank you!

    Was just about to reply, but you figured it out. Well done!

  • Hey, i don't know how to use mouse or touch to select menu... How do i do it?

    For that purpose the action 'Select item (in menu)' might be handy.

  • Hello there, i love your plugin! Thank you! But i get an error when i use the function "GetPropState". I found where the error is. At line 1091 you don't instance the variable with a "var" property name.

    Current:

    tmpIndex = this.itemHandle.indexOf(name);

    Correct:

    var tmpIndex = this.itemHandle.indexOf(name);

    Oh my god, I really do that a lot, hehe.

    Usually I stumble upon it myself at some point, but here I utterly failed.

    Thank you for reporting and checking out the plugin, appreciated!

  • Have been messing around with a new menu example and working on the plugin at the same time.

    New version 0.5

    Changelog:

    • fixed some faulty behavior with the 'Unspawn menu' action
    • added action 'Select item (in menu)'
    • added action 'Bind text object to all existing items'
    • added action 'Bind sprite object to all exisiting items'
    • added expression 'GetNameBy'
    • added expression 'GetNameBySprite'
    • added expression 'GetIndexBy'
    • added expression 'GetIndexBySprite'
  • While in the process of creating a bit of a fancier menu with this plugin, a few necessary additions became evident.

    New version 0.4

    Changelog:

    • fixed expression 'GetDist' not working
    • fixed some wrong descriptions
    • added action 'Set item text'
    • added action 'Set item prop. distance'
    • added action 'Claim last menu as'
    • added expression 'GetText'