PixelPower's Forum Posts

  • Do you have a web version?

    Yes here https://www.scirra.com/arcade/adventure ... ndead-7999

  • > Is this coming to mobile?

    >

    maybe, but first we working for pc and steam

    Ok cool I asked because I'am actually working on a mobile metrovidvania style game for mobile too. Your graphics is better than mine actually.

  • I went to the mobile showcase area , with all due respect stop it . Our regular googleplay thread has better games then the showcase but thats not important as why . All the games in the showcase seem to use the least amount of actions possible. So I went and downloaded a few and I was right.

    Some of the games are fun like tiny dangerous and owens odessey but are devoid of much action. Its like sprite management to the max. Please just go with C2 I thought stencyl was better than what I just experienced . I can tell by playing the games that a lot had to be cut out to run on mobile.

    For example my game Operation Undead has enemies coming left and right , bullets flying, large sprites and no slowndown. I don't see any Stencyl game like that in the showcase of Stencyl best games. And my gamme is average action I seen other mobile gammes made with C2 that has even more action then mine.

    This is the showcase

    http://www.stencyl.com/game/showcaseMobile/

  • Solid simple and fun gets tough around 80 points haha starts to move real fast.

  • Dude come on you know the answer thats too close to mario. The main hero is fine but you used the same bricks and the coin block is still too similar. That said there are many flash Super Marioo games that took the exact graphics and used them. So you can take a shot and see what happens.

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  • 1) Yes you can use 940x640 but since this guide is for everyone I went with a lower resolution because I have seen most people don't understand how to optimize code fully yet. So for people 1-8 months I suggest lower resolutions but if you have more experience then 940x640 is fine.

    3) I just went by what I saw Ashley wrote a while back. He has too many posts for me to search for it but I remembered it. So to play it safe I uncheck collision in sprites that don't have it.

    4) My games the graphics scaled properly without having to put in a larger image and downscale it. I never experience my graphics messing up but I use pixel art so maybe other graphics type has this behavior.

  • tunepunk Excellent additions most members don't know about groups yet but groups can be very useful since you can turn them on and off.

  • Yes if your game meets all the guidelines then you are good to go and should have no trouble. Sometimes with XDK its makes funny apks. What I do is delete the project and build from XDK , then redo it.

  • Its gotten so bad one day ealier in the week I reported some thread as spam and it wasn't spam. It was just the way he worded his questions was so odd I didnt look at the link he provided, I though it was a trick.

  • I saw at least 10 posts in the last 3 days about mobile performance. If you know about this thread please share it to help others thanks you.

  • For future reference this is important if you have a game that you want to run fast on mobile devices.

  • Hi mindfaQ

    I tried it on my handphone and work well

    but when I close the application and I go back

    highscore back to zero

    how to make the highscore not reset when I close the application

    Here is my tutorial its up to date and a lot easier plus I have an example capx file included.

    https://www.scirra.com/tutorials/5343/h ... -game-capx

  • The graphics everything from start screen , selection screen, to the game is excellent. Can't wait to see more video's or a demo.

  • Is this coming to mobile?