Ok this is all so crazy.. so on the one hand i see a simple oversight with the touch tests.. i wasn't triggering the play sound with touch, but i was with mouse click..
fixing that, it works for that test.. but the actual project was wired up correctly. I can't figure out what my actual project is doing different! it plays audio fine on pc.. i could understand if may some sounds wouldn't fire off.. but none?
then to top it off.. i go to test another touch test with an audio file that imports without any errors.. its something that should play in my project automatically.. not something that is triggered by anything except on start of layout and to wait a few seconds
part12studios.com/temp/Bloop20 this is the project and as you can see audio is fine.. warning on ipad i don't have touch controls in place so it won't interact.. but you should still hear the music and the voices even on the ipad version without anything special..
so i made another test here is the capx
dropbox.com/s/rmyc03gwuds5sxm/touch%20test%206.capx
part12studios.com/temp/touchtest6 (my website works consistent with Dropbox)
see how "click" plays? but scene1a doesn't? is there a file size limit or something? I just don't get it. I think it is ultimately something to do with the
part12studios.com/temp/Bloop25 this one is the same but i replaced the two non-playing voices with SFX1 from your suggested free asset folder.. and yet they still nothing will play.. so its really strange..
Also thanks so much for your help with this. This is my first serious project with C2 and it's been overall a great experience, but not to be so far and to have audio hamstring my project is unfortunate! I know there is a solution though.
On a side note i recently bought a sinclair 1000 (with ram module) off of ebay.. it was my first computer way back when...