part12studios's Forum Posts

  • Ashley thanks for that insight! I forgot that you can save as a project which does break things down nicely. I'm going to have my partner (the real coder) take a look at it and see what sense he can make of it combined with your suggestions.

    Thanks!

    Caleb

  • Hi there,

    Ashley I've had some opportunities to make games for clients using C2, but some of these clients have wanted the projects to have CSS and other files exposed in such a way that they could modify the code directly.

    I'm not a coder, but I know that a typical c2 project makes a c2runtime.js file which has ALLLLL the code bundled in it which is obviously not really the most professional way to handle it.

    Even breaking the code down by layout or some other more "chunky" way could perhaps make C2 a tool that lets non coders make projects that product post-c2 developers to work with / change.

    Thanks,

    Caleb

  • This was done in about 24 hours time. I was having fun with the new lighting effect they added recently and it inspired this simple twitch game.. you can see more about it here at the top of the page (as of May 2014)

    http://part12studios.com/portfolio-items/game-jams/

    I made it to submit to the //Publish/ contest Microsoft held recently. I have a newer version being pushed to mobile this weekend, but the basic game is still going to be the same, just some usability improvements and some added instructions for first time players.

    Thanks!

    Caleb

  • Hi everyone,

    I just wanted to start here regarding my project done to help raise awareness of honeybees and their importance. It offers a link to a crowdrise page where people can donate money to help this cause.

    This game is 100% free on a LOT of platforms. You can pick your platform of choice on the link below

    http://part12studios.com/portfolio-items/bee-active/

    I learned a lot making this game in about a week including the art (amazing stuff that it is). I love construct 2 sooooo much

    Thanks,

    Caleb

  • what do you mean by "buttons"? To me any "button" on the screen is a sprite or other game object (sprite text, for example). They always work for me. The audio commands should work.

    Or are you talking about android buttons like the back button? The physical ones? If so that's good to know, but yea kinda off topic

    I'm surprised though that C2 doesn't have a way (that i'm aware of) to use android buttons. There is no "android" game object to add into a game to access it.. like the one that thehen made for Windows Phone 8.0

  • also keep in mind that if you actually PLAY the sounds in a preload screen let the screen hang (deliberately) for 5-10 sec depending how many sounds you have.. this allows the buffer to get and play the sounds.. you can totally test it for what time is what you need.. but instant is almost certainly going to not be enough time.. while these sounds are playing.. you turn the volume wayyyy down.. i did something like -100 and then turn audio back up when you go to main menu.. i found this to be a good solution for my windows 8.1 game "Voider".. its totally a hack and I'm sure that in the coming months things will change / improve.. 8.1 isn't public yet for a reason.. it's not ready, but very close..

    the only catch with my hack is that it requires music you want to play start at the start of the game.. in my game "Bee Active" it worked fine until I had to go to the actual game where the menu music changed over to the game music.. the game music experienced the typical music lag I've been experiencing on WP 8.1

    The interesting thing I've also seen with 8.1 is they have relaxed the need for back button functionality.. i have two games so far that got approved without any back button logic (the stuff needed for 8.0 apps) which is kinda cool, although its also a shame we can't access the back button easily. thehen made the 8.0 plugin which i'd love to see make it's way to WP 8.1..

    Thanks!

    Caleb

  • AnD4D are you running ok local but not ok online? i remember i was having trouble with audio because my Web host didn't have m4a audio files authorized. i had to actually go and set that up on the host site in the control panel.. then browsers like IE10 (at the time) started to work great..

  • doh.. how did i miss that? spongehammer thanks for pointing that out! Also thanks for offering an alternative. AndreasR thanks!

  • Hi there,

    I was wondering how to pause audio. From what I can see nothing in the audio commands seems obvious to clearly pause/resume sound. delta time doesn't effect it or anything else I've tried.

    Thanks!

    Caleb

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  • Bump, anyone know if Ashley can be reached to confirm the Tizen tutorial when applied with the latest SDK works? I did everything correct to the best of my knowledge, I just don't know where to go next to troubleshoot this issue. I feel like the tutorial may need to be reviewed becaues Tizen's SDK has been updated a lot since the tutorial was released 6+ months ago.

  • CannedEssence it seems kinda moot since litetween pretty much takes care of it. although I realize it would be nice if it were just in there as part of the established engine. new users don't always know to go to the forums to find a plugin..

    but in the scheme of things.. a solution exists for those who care to search for it. I'm happy to see them adding new things that don't have solutions (like this latest shadow effect) with the time they have.

  • thehen do you or anyone you know have plans to address Universal apps and audio? Did you do this on your own? I know that C2 itself has the WP8 exporter, but it was pretty much useless to have that without your plugin since the back button stuff was required.. 8.1 clearly needs a similar solution.

    I ended up going back to making an 8.0 app with your plugin and that worked fine and got approved. Although I do notice a looping music "pop" and playing music also has a noticeable pop, but I'm not sure if it's me, C2, WP8.1 or what. it's interesting.. it just seems like its all about "music" clips... there must be a link between 8.1 and these audio issues..

    http://www.windowsphone.com/en-us/store ... a42893a64a this is the version I have now.. i removed the 8.1 version since 99% of the users out there don't have 8.1 yet and it was so broken..

    The new universal stuff is pretty nice.. Linking an app name to be reserved for both Win8.1 and WP8.1 is cool. It's also nice to be able to make an 8.0 version beside the 8.1 version so you can support older OS and folks who upgrade to 8.1

    It's great to know that all 8.0 WP devices will be able to upgrade (no "buy a new phone" issues there)

    Thanks!

    Caleb

  • Bump, is anyone publishing to Tizen? It does seem to be an odd platform because to the best of my knowledge Tizen phones are not available. I'm with AT&T and they don't even have a Tizen OS listed in their filters..

    Regardless I have an account and a number of apps already listed, I just didn't use C2 to make those so the deployment process was different. Using GameSalad they didn't give you the project in the way that C2 does.

  • Also I've met a guy here in Boston who's working on XDK and said that in June, there will be an update to XDK that will allow access to both version and release numbers for android/google play so this should help insure that managing version numbers.

  • yea the back button is all kinds of jacked up.. lol.. i built it for a windows //publish/ event. I'm amazed it got published because i had no proper back button logic in place..

    My phone wasn't upgraded to 8.1 (didn't realize i wouldn't be able to see it without it..) but now it is so I can see first hand what's up.

    I'm wondering if they are relaxing on that back button/in-game pause/menu rule for 8.1.. or maybe I just got lucky.

    I'm working on a 8.0 version right now that has the proper back button logic.. 8.1 is still basically hidden from the public so I'll get back to that once other C2/8.1 issues get resolved.