part12studios's Forum Posts

  • how did you do that? i'm not sure i've ever seen css style as something i can set in C2. This looks like something I've not done before.

    this is helpful for the background, but is it possible also to (likely using this approach you've shared) to change font style, orientation and size?

  • yea i may have not set it up as a mobile app.. i see under intelligence events:

    Overview

    Daily Events

    Weekly Events

    Monthly Events

    Thanks a lot for the help on this. Very good stuff! I remember a long time ago that GA was very easy but over time the menus / options have gradually gotten more complicated.

  • Hi everyone,

    It's been awhile since I've needed to post a question but I have a project I'm doing that I want to allow a player to name their character. However the Text Input object seems to be impossible to change the font / size or even make the background transparent.

    Is there a way to do this? Perhaps someone has made a 3rd party plugin somewhere..

    Thanks,

    Caleb

  • yea good point..

    i'm not sure about that.. i'll have to look. where would that setting be found?

    I don't recall seeing that setting option anywhere.

  • yea i have three.. so it seems for some reason the screen tracking isn't working.. here you can see.. its right alongside the others that are working.

  • ok that was a BIG help I found the event, but maybe you can explain why mine looks different.. I don't have "screens" like you.. yet I do have (lower right corner) the names of the two events.

  • KENYONB thanks for the explanation. i see where you're point too it.

    however what i see are:

    • new vs returning
    • frequency and recency
    • engagement

    no others.. in my game I have it set to track:

    • Track Event "Event Open Game 1.0.0" "First time Game Opens"
    • Track Screen "Open Game 1.0.0"
    • Track Screen "Splash"

    If I read you correctly, i should see these event names show up below - engagement or somewhere under Behavior.

    I have to assume that this is working because i show lots of activity. the events are making it to google analytics..

  • SparklingAir well i think the thing that people forget is that we make these complex games that do lots and lots of stuff.. and we do it using a company's product to write our code.. then we take this huge mess of code packed into a single runtime.js file and try to run it through another service that is taking ANY code thrown at it and expected to produce a high performing product..

    so the more complex it gets.. the more likely this just isn't the case.. often we test on pc's with many times the memory and cpu/gpu power and everything runs great.. then we are shocked when all of this game we make won't run at 30 fps on a tiny device.. in many cases it can but the more demanding a game is either in complexity or number of objects moving around the more likely something will not be as efficient as we thought it was when testing on PC.

  • never experienced that before.. I'd bet money if you made a simple project and changed layouts you wouldn't have a problem.. it's tough to change tech in mid-project because you never QA'd things with cocoon as it evolved. I don't know what's going on in your game. I'd be surprised this is a problem with a simple game, but if you're doing something more complex.. maybe not. never had a problem with compressed images either.. not even sure where you can change that..

  • start a new thread. this one is intended to be about suggestions for C3.. but yea it got a little off topic.

  • wrong place to post this question KENYONB try Cocoon IO. I've had the plugin work nicely with that.

  • bump - plus update.

    does anyone have a nice sample app i could reference that would address this? i'm basically scrapping my project to start over and i need to build it with the right approach. i'm checking the tutorials but no sample capx.

    the issue i'm dealing with is still the same issue.. i know i could center things and leave empty space below and above but that looks weird.. portrait games usually have HUD type stuff hug the bottom and top of the screen.

  • do you have a problem with the canvas+ or using regular webview? maybe not as the final product but to troubleshoot the issue. i've not had a problem with an uploaded IPA like that.. only thing I've experienced is failing to increment the version number.

  • i haven't tried. i don't change music in any of my current games. have you tried making a test game that only changes music and see if it causes any problems?

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  • i'm using the cranberry plugin. i'm using it with cocoon io. i can make a sound fire off when an event is confirmed.. so i know the plugin is talking to GA.. but i can't figure out how to find that "ding" in all the many tabs and pages.