paradine's Forum Posts

  • Laurent

    You are welcome!

    May be you mean that you want type of Swipe that will show the direction of swipe not at 4 or 8 directions but angle of finger's motion should be shown or may be after swipe the arrow should show the direction? And also the distance between touch start point and touch end point should be shown?

    Please, let me know, and I will add this.

    Thank you, too!

  • Laurent

    I have created the new version. Please, try it. The capx-file will appear as soon as it is accepted.

    I think, Scroll and Swipe should not be combined with each other, because, scrolling is an action that happens during/after swiping. But you can combine them if they have different axis. For example you can combine vertical scrolling with horizontal swiping and horizontal scrolling with vertical swiping.

    P.S. if you want to create swiping along only x-axis or y-axis you can take "SwipeFourDirections" and delete 29-31 or 32-34 events.

  • lisa, thank you, I am glad to hear this!

    Yes, newt is absolutly right about my motivation of improving my english.

  • Laurent

    Thank you!

    Try to disable 63 event and manually enable "active on start" checkbox for the groups you want to work at the same time.

    If you would have any problems with it, let me know your email, I will send you the capx-file with the changes you need

    My email:

    Thanks again!

  • Custom Controls / Inputs — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/custom-controls-inputs-4015

    <h3>Features</h3><div class="deshr"></div>

    • Can be used for any game genres
    • Supports keyboard, mouse and gamepads
    • Supports several gamepads at once
    • Very compact code 26 events (10 of them for mouse support)
    • Code is well commented
    • Perfect optimization

    Use this topic to leave comments, ask questions and talk about Custom Controls / Inputs

  • I bet, the ideal solution for zooming and for several other things that can be done by touching the screen is this template

    P.S. zooming is the 7th point.

  • The perfect way is here

  • Textbox via Spritefont — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/textbox-via-spritefont-4003

    <h3>Features:</h3><div class="deshr"></div>

    • You can create sprites atop of the textbox
    • No third party plugins or behaviors are used
    • You can get the text from the textbox by "Box.Text" expression
    • You can apply WEBGL effects to the text if you want
    • Text automatically scales to the size of the box
    • Shift, Left and Right arrows, Delete and Backspace buttons work as they should

    Use this topic to leave comments, ask questions and talk about Textbox via Spritefont

  • I have the same error from the 2nd of November.

    I have tried from 2 computers and 2 smartphones, I have tried all browsers.

    I bet, everyone has the same error.

  • I suggest creating an open statistics of customer's popular searches.

    It will help both customers and sellers.

    Sellers will understand which items are needed.

    Customers will be able to purchase such items.

  • Minimap (2 in 1) — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/minimap-2-in-1-3988

    <h3>Benefits</h3><div class="deshr"></div>

    • Two types of minimap: "full map" and "player is the center"
    • Very simple and well commented code
    • Very easy implementation in your already excisting projects
    • Perfect game performance
    • Works perfectly with also moving/appearing/disappearing objects
    • You can easily change everything without calculating anything

    <h3>Controls</h3><div class="deshr"></div>

    • Use arrow-keys to move the Player
    • Drag and drop the Minimap to see that it will still work fine

    Use this topic to leave comments, ask questions and talk about Minimap (2 in 1)

  • Multiplayer (Server-Client) — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/multiplayer-server-client-3984

    <h3>Gameplay</h3><div class="deshr"></div>

    • Use touch or mouse to choose the direction of moving
    • Eat boosters to encrease the size of your character
    • When two players collide the biggest one eats the smallest one

    <h3>Features:</h3><div class="deshr"></div>

    • Separate server and clients.
    • Both server and client are created in Construct 2
    • Very simple code without excess options (15 events for server and 11 events for client)
    • Code is very well commented
    • No third party plugins or behaviors are used

    Use this topic to leave comments, ask questions and talk about Multiplayer (Server-Client)

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  • Problem Description

    Multiplayer works fine only if both host and peer have the same type of connection, but if the host is a desktop browser with a "desktop connection" (wifi router, cable) and the peer is a mobile browser with "mobile connection" (3G, 4G) the multiplayer does not work.

    Attach a Capx

    Export and upload to any hosting built-in templates made by Scirra or try this and this (both links has demo-versions and capx-files)

    Description of Capx

    Any of them.

    Steps to Reproduce Bug

    • Upload any multiplayer game to any hosting
    • Run the host on desktop and the peer on mobile, or host on mobile and peer on desktop.
    • Watch the bug

    Observed Result

    Nothing happens, the peer and host does not see each other.

    Expected Result

    Multiplayer should work

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    It does not matter.

    Construct 2 Version ID

    r244

  • Multiplayer For Beginners — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/multiplayer-for-beginners-3972

    <h3>Features</h3><div class="deshr"></div>

    • You dream to create multiplayer games, but built-in templates are too complex? So, this template is for you!
    • Code is very well commented
    • Minimum events
    • The perfect way to start development of multiplayer games
    • You will easily understand the basics of building multiplayer games

    Use this topic to leave comments, ask questions and talk about Multiplayer For Beginners

  • dop2000

    Thank you!