pandabear7413's Forum Posts

  • Now that minifying is done with a remote service with r358+ (I'm assuming the service is hosted by Scirra), how is security of our information/code being handled during minifying? What data is being transmitted? Is the data encrypted at rest and in transit? Is this called out anywhere in the Scirra terms of service?

    Thanks

  • I just spent a lot of time debugging an issue, and it turns out I had one letter off in the function name string when calling a function from a function map (I used "playball" instead of "playBall").

    Is there a way to check if a function exists in a function map?

  • It's also possible to put "On file operation complete" event inside of a loop, but this feels like a hack.

    dop2000 - Sorry to hijack this thread but not sure how else to connect to you directly. I posted this a little while back and I seem to remember you doing something similar in the past. Is this something you're familiar with?

    Thanks!

  • Adding dop2000 since I seem to remember you mentioning this in one of your posts...

    I have an animation-heavy game (lots of sprites and frames). These animation slow down the game build process, and I only need a few during actual development, so I want to commit them to github, save them as .zip files using the animation editor, and then delete the local copies. Then, when I'm ready to release a new version, I want to re-add them to my game by loading the animation from the zip files.

    At this point, my expectation is that github will recognize them as the same files and will not add them again. However, when I tested this with github, it re-added every frame of the deleted animations. So my git repository is getting bloated (I believe) -- right?

    What's the best way to do this? I admit I don't really understand github too well...

    Thanks

  • Dang those are some good suggestions. Thanks again dop2000!

  • Has anyone come up with a simple and effective approach to add/edit dictionary keys during debugging? I created a UI of sorts to edit a dictionary at runtime, but it's specific to one dictionary and pretty clunky. Wondering if there's an easy way to have a console view or similar to view and edit dictionary values at runtime.

    Thanks

  • Done. Glad I'm not the only one, let's see if we can get enough votes.

    Thanks

  • Thanks dop2000 - you're always so helpful with these questions! I'll submit a ticket.

    Can you explain why you recommend disabling BBCode?

  • I now have 5 rows of tabs in the tab ribbon of the C3 editor, and it's taking up a lot of editor real estate. I use all of those tabs on a regular basis and don't want to remove any, but it would be great if the tab ribbon can be collapsed when not needed. Something like the "collapse the ribbon" feature in Microsoft Office would be great, or a click+and+drag feature where you click on the bottom of the ribbon and drag up to collapse a certain number of tab rows.

    Has this been discussed, or is there a way to do this already?

    Thanks

  • I use the '[' character in many of my text objects (for example, a prompt that reads "[space] to continue"), but I need to escape that character with backslash in order for C3 to render it properly. But if I try to search for '[' in the C3 find bar, no results are returned. What should I search for to return everything that includes the '[' character? I tried [, \[, \\[, "\[", but nothing has worked so far. If I search for "\", it will find "\[space] to continue", but will show it as "\ to continue".

    Is this a bug/limitation, or is there a certain character sequence I need to use?

  • I reported this issue and with help from Ashley determined it happens when the ExpressVPN extension is enabled with Chrome. Just wondering if any other ExpressVPN users are having the same issue?

    Thanks

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  • Basically what this post was asking, but want to see if there's been any updates... Is there still no option to get a sprite's animation list from an eventsheet?

  • Does anyone have an example of a gallery layout (with event sheet) that they can share? I'm looking for something like the level selection example, but instead of using the mouse to select a level, the player navigates the different tiles (which are thumbnails of pictures) with the arrow keys and selects one with the space key. It then opens up the selected picture in a fullsceen/full-window mode.

    Figured I'd ask since I'm guessing this is a fairly common item and I didn't want to reinvent the wheel.

    Thanks

  • tl;dr -- Is it possible to dynamically set the text for Text objects in the layout view?

    I have a number of 'door' sprites in my layout, each of which has a 'doorID' text instance variable that specifies which door it leads to. I find myself constantly selecting the door objects in the layout view to see which door they lead to, so I added a Text object to the layout for each door. I then manually set the text for that Text object to its corresponding door's doorID value (via cut and paste). This allows me to easily see this doorID text without having to click on each door. And these Text objects are visible in the layout view but hidden at runtime.

    Instead of using the manual cut-and-past approach above, is it possible to dynamically set the text for Text objects in the layout view? Any other suggestions that may help here?

    Thanks

  • I'm running into some strange behavior when using function maps with system->load and system->save. Basically, if system->save was called in a layout's event sheet, and functions were mapped to a function map in that layout's "on start of layout" event, those functions will not be in the function map if I call system->load from another layout.

    This project shows the issue: To duplicate:

    - Preview project

    - Press 'go to layout' button

    - Select 'blue' and press call- color should turn to blue

    - Press 'save' button

    - Close project preview

    - Preview project again

    - Press 'load' button

    - Select 'blue' and press call - color is now black

    Because function Blue is mapped in levelLayout->on start of layout, it's being ignored/forgotten when calling system->load from titleLayout.

    Is this a bug? Or does system->load ignore "on start of layout" events? So far I've only seen function maps affected by this, otherwise things that were set in "on start of layout" seem to be retained after calling system->load.