PabloDev's Forum Posts

  • Hello, this property can be edited from an event ?, as I see it is not possible but I may be wrong.

    I do not see "repeat count" here:

  • Same situation here.

    Yes, I feel the same, although I have not yet had errors, only slowly and some error when redraw some windows.

    For example, some windows are made smaller but the areas that should be deleted to suit the size do not redraw then an visual error occurs with this zone of the window.

    If this is only trouble with this R229 version, then I am happy.

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  • Yes, I feel the same, although I have not yet had errors, only slowly and some error when redraw some windows.

    For example, some windows are made smaller but the areas that should be deleted to suit the size do not redraw then an visual error occurs with this zone of the window.

    If this is only trouble with this R229 version, then I am happy.

  • Hi, my project have 3666 events at this moment, when manage events (add events or edit events) I note that Construct 2 begins to show the window something slow.

    When adding an event is somewhat slow, sometimes takes a little window to appear, also it occurs when editing an event.

    This indicates to me, "do not use construct 2 for a large project."

    Does anyone else to notice this ?.

  • Please complete the necessary form, otherwise this report will be ignored.

    So I think, Appodeal plugin is not official of Construct 2, have you contacted Appodeal to communicate this ?.

  • I did not see anything about this here:

    Every X seconds

    Run the event regularly at a given time interval in seconds. This can also be used beneath other conditions to only run the event at a given time interval while the other conditions are true, e.g. "Player is holding spacebar AND every 0.5 seconds: fire laser".

    I assume you mean the downloadable manual

  • I like the style! If that's not a secret, what is the game going to be about?

    LaDestitute Good to see you progressing with that kit, keep it up.

    gillenew Looks nice, I really like your art man, it's always on point.

    I'm currently finishing up my dynamic level generator (.gif below), I decided to add a couple more things, so what's new?

    Enemies spawning (in that case I chose the count of enemies to spawn to be something between 4 and 8) in a random position, the system makes sure they are far enough from the player's position, I made it to be at least 3 tiles away in width and height but it is adjustable.

    And now the thing that I wasn't planning in the beginning but I thought it could be a really interesting and viable addition to the generator itself - the walls are automatically tiled now, they have their own endings which are spawned as separate objects, in the end the shadows are attached where they should be attached. Both of these things make the generator even closer to the Nuclear Throne's level generating fashion which I was aiming for so I'm pretty happy with the final results!

    Also, like in Nuclear Throne, the level is done generating when the certain amount of floor is reached, I chose it to be 300 but you can put there any number you wish.

    The whole thing will be available in the Scirra Store soon so if you wish to use it and make your own game out of it the possibility will be there.

    It is a game for Android but always makes time I have the idea of creating something more complex using that perspective and a prison as a background.

  • Hi, I am confused with the operation of every X seconds.

    I create an object every 5 seconds but if you reset the layout to the third second (for example), then the object is now created after two seconds.

    That is, the time has not been restarted!.

    Is there any way to reset the time used in every X seconds when a layout restarts?

    https://dl.dropboxusercontent.com/u/60803633/test18.capx

    Here you can see a picture of what I mean.

    If you restart the layout in the second number 4, then after rebooting, after 1 second the object was created but I am using every 5 secs!.

  • Thanks for the info, as always.

  • Sprite looks good, its mario biker.

  • The most dangerous prison in the world, you can only see in my game.

  • Same behavior on HTC android 5, failures with sound.

    In iOS it works perfect.

  • Zebbi

    The collision polygon isn't accessible from just events. That said, you can manually put the collision point locations in an array or something and just reference that instead. Or you can use a tiny sprite to find the collision shape by moving over an area and checking for collision.

    I think that's pretty good.

    Set yourself some image points in the sprite.

    Check if collision sprite player with tilemap.

    If have a collision, placed a small sprite in every image point and check if collision occurs tilemap at that point, then you get that image points have collision.

  • Yes, that was it, I thought it was already selected.

    Thank you!.

  • Hi, I'm doing some tests with Intel XDK for android, I have this problem when compiling:

    It's that?

    I do not understand how I have to fix it ?, any idea ?.