oosyrag's Forum Posts

  • Nothing you said indicates you need move to. The bullet behavior can do the things you need, with the addition of having stepping mode so it can deal with collisions better at high velocities. You can use both together if you're using move to for other movement mechanics, they are not mutually exclusive.

  • Moveto does not have stepping. Try using the bullet behavior for your dash instead.

    Alternatively, you can add a custom movement to push out solids on overlap, but I don't recommend that unless you are familiar with how it works, to handle the other unintended behaviors it can cause in certain situations.

  • What do your ads look like? Show both.

  • Effects should be framerate independent. It works fine for me.

  • Yes it is possible, but no it is not easily accessible.

    You can use Mikal's plugin construct.net/en/forum/construct-3/general-discussion-7/3dobject-plugin-alpha-3d-161171

    I believe you can also achieve the desired effect with mesh transformation.

  • Read and follow the directions...?

    Or is there something in particular you don't understand?

  • It's not particularly complicated, it's simply a feature of the platform to preserve battery life and other computing resources on client devices. It's also an old issue that I understood to be resolved, as Chrome now has an exception for WebRTC connections and keeps the tab active.

    However if you're using Photon that might not use WebRTC or websockets, so either slap the multiplayer plugin into your project to keep a "fake" connection alive, or play some silent music, which also bypasses Chrome's out of focus throttling/suspending IIRC.

    Not familiar with Photon though, so it may or may not work. You'll find limited support for third party plugins on these forums.

  • A .otf file is an opentype font file.

    I want aware of any particular limitation of the arcade regarding .otf files. Did you use the export to arcade option when you exported your project?

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  • Use dropbox to host project files.

    One approach is to make a wall (semi) transparent when it is between the camera and the player, rather than changing the behavior of the camera.

  • dropbox.com/s/zkb8xrwonana9yb/sliderscaleexample.c3p

    Should work fine. You probably have a picking issue.

  • First thing I would check is if the target has CORS enabled.

    See the "Making AJAX requests cross-domain or in preview" section in the manual page.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax

    If CORS is not enabled (default), the server will block AJAX requests from anything that isn't hosted on the same domain/server.

  • Have you confirmed that the array is loaded properly? What are you using to check, array.indexof()? If the string has to match exactly, make sure you're not adding any unnecessary characters like spaces when populating your array.

    Also it might be worth trying to use the dictionary object and the "Has Key" condition instead. I suspect it could be significantly more efficient for searching through large amounts of strings, although I haven't tried it myself.

  • "Please install the missing plugins, behaviors, or effects and try reopening the project."

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  • Try adding a For Each 'Couve' inside the function. Either that or you need to pass the Couve.UID as a parameter to the function, and pick only that instance within the function.

    Or just do away with the function altogether. Basically a function resets picking.